[statedef -3]
[state ]
////////////////////////////////////////////////////////////////////////////////////
------------------------------------------------------------------------------------
 RtBO
------------------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////////
------------------------------------------------------------------------------------

AIx

trigger1=var(58):=5

	1`5Őݒł܂B

펞AIXCb`

trigger2=0
	1ɂƏAIN܂B0ɂƒʏʂłB

Z[h

trigger3=0
	1: on  0: off
trigger3=var(53):= 80
	󒆃qbgw

ȈՕ\[h

trigger4=0
	I[Q[Wƕ\āA
	u[XgQ[WiȂjƎQ[W̕\݂̂ƂȂ܂B
	dƂȂǂɁB

`[pQ[W񕜐ݒ

trigger5=fvar(21):=3
	`[펞EhƂ̎Q[W̉񕜗ʂݒ肵܂B
	A0ȉݒ肵ĂK1͉񕜂A8ȏݒ肵ĂK7܂ł񕜂܂B

_[h

trigger6=0
	1ɂƍŏ玀_ԂɂȂ܂B

tQ[W[h

trigger7=0
	1ɂƏɃI[Q[Wƃu[XgQ[WőɂȂ܂B	

--------------------------------------------------------------------------------
Z[hTv

ŋ󒆃qbgw肵҂ԂɂȂ܂B
AR{␳Ȃǂɂ͉eȂ߁A{Iɂ̓oXPpɂȂ܂B
vC[쎞̂ݗLłB

ꔭڂ̒nqbĝ݁Aʏ̕ɂȂ܂B
>WvLZJAȂǂŕėVłB
ӂƂĂ͋󒆃qbg~ςꂽԂ̂߁AmbNobN傫ȂĂ܂B
xoEh΃_EǌƂȂmbNobNȂȂ܂B
2DƃOCu̓mbNobNNȂdl̂߁A2D>OCułȒPɃoXPł܂B

qbgڈF
 SiŒFQT`AFQV`j
 huiŒFRQ`AFSO`j
 oXPiŒFUO`AFWO`j

ŒlႢlłł\͂܂̕VrAɂȂ藎Ƃ₷łB
@̐lȂrI݂₷łB

------------------------------------------------------------------------------------
xTv

 Lv1 - x
 Lv2 - qJx
  K[hÂԂςȂȂǁB
  ȂアB

 Lv3 - Cx
  K[hł߂ɂȂĂB
  _JBȂǂ͂̕ɂȂĂB
  R{肵ĂB
  zg悤ɂȂB
  u[Xg𖳑ʎg邱ƂB

 Lv4 - Cʃx
  K[hłB
  R{͑̊B
  \ꂪȂB
  K[L_B
  z悭_B
  hu_B

 Lv5 - AI
  I[gK[hVXeB
  R{͊{IɊBZ̓ɂĂ͗ƂƂB
  t[PʂŖ\_B
  ؂ԂB
  zB

------------------------------------------------------------------------------------
====================================================================================
////////////////////////////////////////////////////////////////////////////////////
 AI
////////////////////////////////////////////////////////////////////////////////////
====================================================================================
------------------------------------------------------------------------------------
------------gpϐ
v59=AI
	1=AIon
	2=AIoff
	4=iK[h
	8=I[K[h
	16=
	32=
	64=i
	128=K[hF
	256=1Eh擾
	512=move`
	1024=oTtO
	2048=hu[g
	4096=߃oj
v58=AIx
v57=AIR}ho
v56=AIAg
	R{
v55=ID
v54=j[gJEg
v53=Zqbg
v52=
v51=t[
v50=
v49=
v48~v29=stateno v28~v8=time

fv39=enemynear,bodydist x
fv38=enemynear,bodydist y
fv37=Xe[W[O
fv36=Xe[W[
fv35=oEhx
fv34=Gxx
fv33=o
fv32=iL
fv31=iL2
fv30=iL3
fv29=iL4

trigger1=0
trigger2=!(var(59)&3)&&numhelper(2)&&AILevel>0 ; TEST6: AI flag may only be forced on for CPU
trigger2=var(59):=var(59)+1&&0
trigger3=0
trigger4=fvar(20):=1&&0
trigger5=0
trigger6=fvar(1):=0&&0
trigger7=fvar(2):=555
type=powerset
value=powermax
[state TEST6 AI guard]
type=varset
trigger1=!roundstate
var(59)=var(59)-(var(59)&3)
ignorehitpause=1
[state TEST6 AI guard]
type=varset
trigger1=AILevel=0
trigger1=(var(59)&3)!=2
var(59)=var(59)-(var(59)&3)+2
ignorehitpause=1
[state TEST6 AI guard]
type=varset
trigger1=AILevel>0
trigger1=(var(59)&3)!=1
var(59)=var(59)-(var(59)&3)+1
ignorehitpause=1
[state ]
type=null
trigger1=var(58)>5
trigger1=var(58):=5
trigger2=var(58)<1
trigger2=var(58):=1
;-------
[state ]
type=varadd
trigger1=!roundstate
trigger1=!time
fvar(1)=1+floor(fvar(21)-1)*(!enemy,roundsexisted)*(fvar(21)>1)
[state ]
type=varset
trigger1=roundsexisted
trigger1=!roundstate
trigger1=var(1)&8388608
trigger2=fvar(1)>=7
trigger3=!roundstate
trigger3=var(1)&268435456
fvar(1)=7
[state ]
type=varrangeset
trigger1=!roundsexisted
trigger1=!roundstate
trigger1=stateno=5900
value=0
persistent=0
[state ]
type=varrangeset
trigger1=!roundsexisted
trigger1=!roundstate
trigger1=stateno=5900
fvalue=0
persistent=0
[state ]
type=varset
trigger1=!roundstate
var(1)=0
[state ]
type=varset
trigger1=!roundstate
fvar(4)=0
[state ]
type=varset
trigger1=!roundstate
var(8)=0
[state ]
type=varset
trigger1=!roundsexisted
trigger1=!roundstate
fvar(1)=7
[state ]
type=helper
trigger1=!numhelper(2)
id=2
stateno=2
keyctrl=1
supermovetime=999999
pausemovetime=999999
[state ]
type=varset
trigger1=numenemy
var(55)=enemynear(!enemynear,alive&&numenemy>1&&enemynear(numenemy>1),alive),id
[state ]
type=null
triggerall=numenemy
triggerall=1||fvar(38):=pos y-playerid(var(55)),pos y
triggerall=1||fvar(39):=facing*(playerid(var(55)),pos x-pos x-facing*ifelse(playerid(var(55)),statetype!=a,const(size.ground.front),const(size.air.front)))
trigger1=facing!=playerid(var(55)),facing&&fvar(39)>=0||facing=playerid(var(55)),facing&&fvar(39)<0
trigger1=fvar(39):=fvar(39)-(1-2*(fvar(39)<0))*ifelse(playerid(var(55)),statetype!=a,playerid(var(55)),const(size.ground.front),playerid(var(55)),const(size.air.front))||1
trigger2=fvar(39):=fvar(39)-(1-2*(fvar(39)<0))*ifelse(playerid(var(55)),statetype!=a,playerid(var(55)),const(size.ground.back),playerid(var(55)),const(size.air.back))
[state ]
type=varset
trigger1=var(54):=var(54)+1
trigger1=movetype!=i||animelem=1,<=1&&time<=1
var(54)=0
[state ]
type=null
trigger1=numhelper(2)
trigger1=1||fvar(37):=ifelse(facing=1,helper(2),var(51),helper(2),var(50))-ceil(helper(2),rootdist x)
trigger1=1||fvar(36):=helper(2),var(50)+helper(2),var(51)-fvar(37)
trigger1=1||fvar(34):=(1-2*(playerid(var(55)),facing*(pos x-playerid(var(55)),pos x)<0))*playerid(var(55)),vel x*(playerid(var(55)),statetype=a)
[state ]
type=varadd
triggerall=AILevel>0 ; TEST6: impossible-command / helper AI detection only for CPU
triggerall=!(var(59)&3)
triggerall=numhelper(2)
trigger1=command="AI0"||command="AI1"||command="AI2"||command="AI3"||command="AI4"
trigger2=command="AI5"||command="AI6"||command="AI7"||command="AI8"||command="AI9"
trigger3=command="AI10"||command="AI11"||command="AI12"||command="AI13"||command="AI14"
trigger4=command="AI15"||command="AI16"||command="AI17"||command="AI18"||command="AI19"
trigger5=command="AI20"||command="AI21"||command="AI22"||command="AI23"||command="AI24"
trigger6=command="AI25"||command="AI26"||command="AI27"||command="AI28"||command="AI29"
trigger7=command="AI30"||command="AI31"||command="AI32"||command="AI33"||command="AI34"
trigger8=command="AI35"||command="AI36"||command="AI37"||command="AI38"||command="AI39"
trigger9=command="AI40"||command="AI41"||command="AI42"||command="AI43"||command="AI34"
trigger10=command="AI45"||command="AI46"||command="AI47"||command="AI48"||command="AI49"||command="AI50"
trigger11=helper(2),var(59)=1
var(59)=1
[state ]
type=varadd
trigger1=!(var(59)&3)
trigger1=numhelper(2)
trigger1=helper(2),var(59)=-1
var(59)=2
[state ]
type=null
triggerall=var(51):=0||1
trigger1=var(48)
trigger1=var(48)=playerid(var(55)),anim
trigger1=var(51):=28
trigger2=var(47)
trigger2=var(47)=playerid(var(55)),anim
trigger2=var(51):=27
trigger3=var(46)
trigger3=var(46)=playerid(var(55)),anim
trigger3=var(51):=26
trigger4=var(45)
trigger4=var(45)=playerid(var(55)),anim
trigger4=var(51):=25
trigger5=var(44)
trigger5=var(44)=playerid(var(55)),anim
trigger5=var(51):=24
trigger6=var(43)
trigger6=var(43)=playerid(var(55)),anim
trigger6=var(51):=23
trigger7=var(42)
trigger7=var(42)=playerid(var(55)),anim
trigger7=var(51):=22
trigger8=var(41)
trigger8=var(41)=playerid(var(55)),anim
trigger8=var(51):=21
trigger9=var(40)
trigger9=var(40)=playerid(var(55)),anim
trigger9=var(51):=20
trigger10=var(39)
trigger10=var(39)=playerid(var(55)),anim
trigger10=var(51):=19
trigger11=var(38)
trigger11=var(38)=playerid(var(55)),anim
trigger11=var(51):=18
trigger12=var(37)
trigger12=var(37)=playerid(var(55)),anim
trigger12=var(51):=17
trigger13=var(36)
trigger13=var(36)=playerid(var(55)),anim
trigger13=var(51):=16
trigger14=var(35)
trigger14=var(35)=playerid(var(55)),anim
trigger14=var(51):=15
trigger15=var(34)
trigger15=var(34)=playerid(var(55)),anim
trigger15=var(51):=14
trigger16=var(33)
trigger16=var(33)=playerid(var(55)),anim
trigger16=var(51):=13
trigger17=var(32)
trigger17=var(32)=playerid(var(55)),anim
trigger17=var(51):=12
trigger18=var(31)
trigger18=var(31)=playerid(var(55)),anim
trigger18=var(51):=11
trigger19=var(30)
trigger19=var(30)=playerid(var(55)),anim
trigger19=var(51):=10
trigger20=var(29)
trigger20=var(29)=playerid(var(55)),anim
trigger20=var(51):=9
[state ]
type=varset
trigger1=var(51)
var(52)=playerid(var(55)),time-var(var(51))
[state ]
type=varadd
trigger1=var(59):=var(59)-(var(59)&128)||1
trigger1=numhelper(2)&&facing*(playerid(var(55)),pos x-pos x)<=120
var(59)=128*!!helper(2),var(57)
[state ]
type=varadd
triggerall=!(var(59)&256)
trigger1=roundstate>2
trigger1=win
trigger2=0
var(59)=256
[state ]
type=varadd
trigger1=playerid(var(55)),animelem=1,<=1
trigger2=playerid(var(55)),time<=1
trigger3=!playerid(var(55)),animtime
var(59)=-(var(59)&512)
[state ]
type=varadd
triggerall=!(var(59)&512)
trigger1=playerid(var(55)),movecontact
trigger2=playerid(var(55)),movereversed
trigger3=playerid(var(55)),hitpausetime>0
var(59)=512
[state ]
type=varadd
trigger1=anim!=760
var(59)=-(var(59)&4096)
[state ]
type=varset
trigger1=var(0)<=0
trigger2=var(57)<0
var(57)=0
[state ]
type=null
triggerall=0
triggerall=command="c"
trigger1=numhelper(2)
trigger1=!(var(59)&1)
trigger1=1||var(59):=var(59)+1
trigger1=1||var(59):=var(59)-(var(59)&2)
trigger2=!(var(59)&2)
trigger2=1||var(59):=var(59)+2
trigger2=1||var(59):=var(59)-(var(59)&1)
[state ]
type=varset
trigger1=0
trigger2=0
trigger2=command="start"
fvar(2)=555
[state ]
type=varset
trigger1=0
trigger1=command="start"
fvar(1)=0
[state ]
type=varset
trigger1=0
var(57)=-1
//////////////////////////////////////////////////////////////////////////////////
 movetype=a
//////////////////////////////////////////////////////////////////////////////////
^bOpL
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>2
triggerall=statetype!=a
triggerall=numenemy>1
triggerall=(facing*(enemynear,pos x-pos x)>0||!enemynear,alive)&&(facing*(enemynear(1),pos x-pos x)>0||enemynear(1),alive)
triggerall=enemynear,pos x>=-120&&enemynear(1),pos x>=-120
triggerall=enemynear,movetype=a||enemynear(1),movetype=a
triggerall=(enemynear,anim=[200,899])||(enemynear(1),anim=[200,899])
triggerall=facing*(enemynear,pos x-pos x)<=50&&facing*(enemynear(1),pos x-pos x)<=50
triggerall=fvar(38)<=90
triggerall=playerid(var(55)),time>=30||(prevstateno=[5000,5270])||(prevstateno=[150,155])||var(58)>4
triggerall=random<=100*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=10+5*(5-var(58))||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||movecontact&&((anim=[200,235])||anim=[400,430])
g
[state ]
type=varset
var(57)=5202-(fvar(36)<=90)
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
trigger1=movetype=h
trigger1=hitfall
trigger1=canrecover
trigger1=alive
trigger1=pos y<=-15
trigger1=random<=40*var(58)
K[L6B
[state ]
type=varset
var(57)=ifelse(playerid(var(55)),animtime>=-24,1200,710)
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),prevstateno=[150,155]
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(39)<=65
triggerall=random<=60*(var(58)-2)||var(58)>4
triggerall=var(0)<=1
trigger1=movecontact
trigger1=(anim=[200,235])||anim=[400,430]
trigger2=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
JA
[state ]
type=varset
var(57)=600
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>2
triggerall=var(51)
triggerall=var(52)<=-3
triggerall=statetype=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysfvar(4)>=0||playerid(var(55)),statetype=a
triggerall=pos y+sysfvar(4)*3+.6*4*4/2<0
triggerall=fvar(39)-sysfvar(0)*4-fvar(34)*4<=50
triggerall=fvar(38)-sysfvar(4)*4-.6*4*4/2-helper(2),fvar(3)=[0,100]
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=100*(var(58)-2)||var(58)>4
trigger1=anim=41||anim=110
trigger2=movecontact&&anim=610&&var(0)<=1
JD
[state ]
type=varset
var(57)=630
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>2
triggerall=statetype=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=pos y+sysfvar(4)*6+.6*6*6/2<0
triggerall=fvar(39)-fvar(34)*6-sysfvar(0)*6<=70
triggerall=var(51)&&var(52)<=-6
triggerall=anim=41||anim=110||movecontact&&anim=[600,610]
triggerall=playerid(var(55)),statetype=a
triggerall=random<=100*(var(58)-2)||var(58)>4
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
trigger1=fvar(38)-sysfvar(4)*6-.6*6*6/2-helper(2),fvar(6)=[30,100]
ړu[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>3
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl&&enemynear,stateno>=200||var(51)
trigger1=fvar(2)>=185||var(1)&128&&fvar(2)>37
trigger1=(anim=[200,205])||(anim=[400,410])||anim=235
trigger1=animelem=1,=1
trigger1=fvar(39)>=30+(anim=235)*50
D\
[state ]
type=null;varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(3)=[10,80]
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=facing*(playerid(var(55)),pos x-pos x)=[-60,0]
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=20*var(58)*var(58)&&var(58)>2||var(58)<=2&&random<=30||(var(58)>3||playerid(var(55)),time>=20)&&random>=400||var(58)>4&&var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,230])||anim=[400,430]
trigger1=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
trigger1=!var(51)
trigger1=(playerid(var(55)),time=[20,40])&&playerid(var(55)),time-animtime<=100||anim=800||(anim=[200,230])||anim=[400,430]
trigger2=var(58)>3
trigger2=var(51)
trigger2=var(52)<=-7
2A\
[state ]
type=null;varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(3)<=40
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=facing*(playerid(var(55)),pos x-pos x)=[-30,0]
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=20*var(58)*var(58)&&var(58)>2||var(58)<=2&&random<=30||(var(58)>3||playerid(var(55)),time>=20)&&random>=400||var(58)>4&&var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
trigger1=!var(51)
trigger1=(playerid(var(55)),time=[20,40])&&playerid(var(55)),time-animtime<=100||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=!fvar(5)
trigger2=var(58)>3
trigger2=var(51)
trigger2=var(52)<=-3
D\
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=fvar(39)-fvar(34)*4-25*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)<=75
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(3)=[10,80]
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=20*var(58)*var(58)&&var(58)>2||var(58)<=2&&random<=30||(var(58)>3||playerid(var(55)),time>=20)&&random>=400||var(58)>4&&var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,230])||anim=[400,430]
trigger1=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
trigger1=!var(51)
trigger1=(playerid(var(55)),time=[20,40])&&playerid(var(55)),time-animtime<=100||anim=800||(anim=[200,230])||anim=[400,430]
trigger1=!fvar(5)
trigger2=var(58)>3
trigger2=var(51)
trigger2=var(52)<=-7
A\
[state ]
type=varset
var(57)=200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=fvar(39)-fvar(34)*4-25*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)<=45
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(4)=[20,60]
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=c
;triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=var(56)&512||(prevstateno=[5000,5270])||(prevstateno=[120,155])||(stateno=[120,139])||var(58)>3
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=20*var(58)*var(58)&&var(58)>2||var(58)<=2&&random<=30||var(58)>3&&random>=400||var(58)>4&&var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
trigger1=!var(51)
trigger1=(playerid(var(55)),time=[20,40])&&playerid(var(55)),time-animtime<=100||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=!fvar(5)
trigger2=var(58)>3
trigger2=var(51)
trigger2=var(52)<=-4
2A\
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=fvar(39)-fvar(34)*4-25*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)<=40
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(3)<=40
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
;triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=20*var(58)*var(58)&&var(58)>2||var(58)<=2&&random<=30||(var(58)>3||playerid(var(55)),time>=20)&&random>=400||var(58)>4&&var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
trigger1=!var(51)
trigger1=(playerid(var(55)),time=[20,40])&&playerid(var(55)),time-animtime<=100||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=!fvar(5)
trigger2=var(58)>3
trigger2=var(51)
trigger2=var(52)<=-3
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(51)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)-fvar(34)*4-25*(playerid(var(55)),statetype!=a)*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)<=35
;triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,205])||anim=[400,410]
triggerall=random<=100*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=20||var(58)>4
trigger1=var(52)<=-3||var(58)<4||anim=800||playerid(var(55)),movereversed
trigger2=playerid(var(55)),movecontact||var(59)&512
trigger2=helper(2),var(var(51))<=playerid(var(55)),time
trigger2=playerid(var(55)),animtime<=-3
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>3
triggerall=!var(57)
triggerall=var(51)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)-fvar(34)*4-25*(playerid(var(55)),statetype!=a)*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)<=65
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(3)=[10,80]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,205])||anim=[400,410]
triggerall=random<=100*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=20||var(58)>4
trigger1=var(52)<=-7||var(58)<4||anim=800||playerid(var(55)),movereversed
trigger2=playerid(var(55)),movecontact||var(59)&512
trigger2=helper(2),var(var(51))<=playerid(var(55)),time
trigger2=playerid(var(55)),animtime<=-7
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>3
triggerall=!var(57)
triggerall=var(51)
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),statetype=s
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=fvar(39)-fvar(29)*4-25*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)<=85
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(3)=[5,70]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,230])||anim=[400,430]
triggerall=random<=100*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=20||var(58)>4
trigger1=var(52)<=-7||var(58)<4||anim=800||playerid(var(55)),movereversed
trigger2=playerid(var(55)),movecontact||var(59)&512
trigger2=helper(2),var(var(51))<=playerid(var(55)),time
trigger2=playerid(var(55)),animtime<-6
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)=5
triggerall=statetype!=a
triggerall=fvar(39)>=30
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
trigger1=var(51)
trigger1=var(52)<=-5
Lipj
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>4
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=playerid(var(55)),animtime<=-8||var(51)&&!playerid(var(55)),movecontact
triggerall=playerid(var(55)),movetype=a
triggerall=facing*(playerid(var(55)),pos x-pos x)=[-50,0]
triggerall=(playerid(var(55)),stateno=[200,899])||(playerid(var(55)),anim=[200,899])||var(51)
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),time>=30||(prevstateno=[5000,5270])||(prevstateno=[150,155])||var(58)>4
triggerall=random<=100*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=10+5*(5-var(58))||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||movecontact&&((anim=[200,235])||anim=[400,430])
trigger1=prevstateno!=2150
΋L
[state ]
type=varset
var(57)=1100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>3
triggerall=var(0)<=1
triggerall=statetype!=a
;triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),movetype=a||playerid(var(55)),movetype=i&&fvar(38)>=70
triggerall=playerid(var(55)),statetype=a||!playerid(var(55)),pos y
triggerall=fvar(38)-helper(2),fvar(8)=[40,100]
triggerall=random<=40*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=20||var(58)>4
trigger1=fvar(39)-fvar(34)*8-sysfvar(1)*4=[-8,30]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=prevstateno!=2150
΋D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>2
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),movetype=a
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=playerid(var(55)),vel y<=0
triggerall=fvar(38)-helper(2),fvar(7)=[20,70]
triggerall=fvar(39)-fvar(34)*6<=85
triggerall=random<=40*(5-var(58))||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
A[}[ׂ
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>4
triggerall=random<=100||var(58)>4
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=a
triggerall=playerid(var(55)),stateno>=200
triggerall=fvar(2)>=185||var(1)&128&&fvar(2)>=40
triggerall=anim=800
triggerall=random<=300||var(58)>4
trigger1=1
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>4
triggerall=random<=100||var(58)>4
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=a
triggerall=playerid(var(55)),stateno>=200
triggerall=fvar(2)>=185||var(1)&128&&fvar(2)>=40
triggerall=random<=300||var(58)>4
trigger1=movehit>1
trigger1=anim=[200,430]
trigger2=anim=1000&&animelem=9
z
[state ]
type=varset
var(57)=2100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>3
triggerall=var(0)<=1
triggerall=!fvar(5)
triggerall=power>=1000
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200||var(58)>4
trigger1=playerid(var(55)),movetype=a
trigger1=playerid(var(55)),statetype=a&&playerid(var(55)),vel x<=0||playerid(var(55)),statetype!=a
trigger1=fvar(39)>100&&playerid(var(55)),vel x<=0
trigger1=playerid(var(55)),animtime<=-5
trigger1=random<=40*var(58)||var(58)>4||1
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
L
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>4
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),facing!=facing
triggerall=playerid(var(55)),animtime<=-8||var(51)&&!playerid(var(55)),movecontact
triggerall=playerid(var(55)),movetype=a
triggerall=(playerid(var(55)),stateno=[200,899])||(playerid(var(55)),anim=[200,899])||var(51)
triggerall=playerid(var(55)),statetype=a||var(51)&&var(52)<=-8||fvar(39)<=20&&playerid(var(55)),statetype!=a&&(playerid(var(55)),anim=[200,899])&&fvar(2)>=185*1.5
triggerall=fvar(34)>=0&&fvar(39)>=-5&&fvar(38)<=70
triggerall=fvar(39)-fvar(34)*8-30*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)=[-10,15]
triggerall=fvar(38)-helper(2),fvar(8)>0||playerid(var(55)),statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),time>=30||(prevstateno=[5000,5270])||(prevstateno=[150,155])||var(58)>4
triggerall=random<=100*var(58)||var(58)>4
triggerall=playerid(var(55)),time>=10+5*(5-var(58))||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||movecontact&&((anim=[200,235])||anim=[400,430])
trigger1=prevstateno!=2150
u[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>3
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=fvar(2)>=225||var(1)&128&&fvar(2)>=40
trigger1=anim=1200
trigger1=animelem=1,=1
trigger1=fvar(39)>10;30+(anim=235)*50
obNXeb|
[state ]
type=varset
var(57)=47-(backedgebodydist<=40);105
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)>4
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=a
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),hitdefattr=sac,at
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(39)<=80
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
trigger1=1
Wv
[state ]
type=varset
var(57)=46+(fvar(37)<=120)
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=fvar(39)-fvar(34)*4-25*(fvar(2)>=225||var(1)&128&&fvar(2)>=40)=[75,140]
triggerall=playerid(var(55)),statetype!=a||fvar(38)-helper(2),fvar(4)=[20,60]
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
;triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=var(56)&512||(prevstateno=[5000,5270])||(prevstateno=[120,155])||(stateno=[120,139])||var(58)>3
triggerall=playerid(var(55)),movetype=a||!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=200&&(var(51)||playerid(var(55)),anim=[200,899])
triggerall=random<=20*var(58)*var(58)&&var(58)>2||var(58)<=2&&random<=30||var(58)>3&&random>=400||var(58)>4&&var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
trigger1=!var(51)
trigger1=(playerid(var(55)),time=[20,40])&&playerid(var(55)),time-animtime<=100||anim=800||(anim=[200,205])||anim=[400,410]
trigger1=!fvar(5)
//////////////////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////////////////////////////////////////
dh

[state ]
type=varset
var(57)=720+(backedgebodydist<=40)
triggerall=var(59)&1
triggerall=var(58)>=5
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=playerid(var(55)),animtime=-3
triggerall=!playerid(var(55)),ctrl
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=fvar(39)<=8
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
[state ]
type=null;varset
var(57)=720+(backedgebodydist<=40)
triggerall=var(59)&1
triggerall=var(58)>=5
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=a&&vel x>2
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=fvar(39)<=8
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=playerid(var(55)),animtime<=-4
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=(playerid(var(55)),animtime=[-6,-4])||playerid(var(55)),movecontact||playerid(var(55)),movereversed||var(59)&512
triggerall=playerid(var(55)),movecontact||playerid(var(55)),movereversed||playerid(var(55)),time>10||var(59)&512
triggerall=playerid(var(55)),stateno>=105
triggerall=fvar(39)-40*(fvar(2)>=225||var(1)&128&&fvar(2)>37)<=40
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=random<=var(58)*80||var(58)>4
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype=s
triggerall=playerid(var(55)),hitdefattr=sac,aa,at,ap=0
triggerall=playerid(var(55)),stateno>=105
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),movecontact||playerid(var(55)),movereversed||playerid(var(55)),time>12||var(59)&512
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),pos y+helper(2),fvar(7)<0
triggerall=playerid(var(55)),animtime<=-7
triggerall=(playerid(var(55)),animtime=[-9,-7])||playerid(var(55)),movecontact||playerid(var(55)),movereversed||var(59)&512
triggerall=fvar(39)>=40
triggerall=fvar(39)-30*(fvar(2)>=225||var(1)&128&&fvar(2)>37)<=100
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=random<=var(58)*80||var(58)>4
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movecontact||playerid(var(55)),movereversed||playerid(var(55)),time>12||var(59)&512
triggerall=playerid(var(55)),movetype=i||playerid(var(55)),movetype=a&&playerid(var(55)),facing=facing
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),facing!=facing&&fvar(39)-fvar(34)*6>0||enemy,facing=facing
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),pos y+helper(2),fvar(7)<0
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=fvar(39)-fvar(34)*6=[10,75]
trigger1=fvar(38)-helper(2),fvar(6)<=75
trigger1=fvar(34)>=0
trigger1=random<=var(58)*80||var(58)>4
u[Xg
[state ]
type=varset
var(52)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!playerid(var(55)),ctrl
triggerall=!(var(56)&4)
triggerall=playerid(var(55)),animtime=[-8,-2]
triggerall=var(5)>=100||var(6)&&var(5)%100>=20
triggerall=fvar(39)>30+(anim=410)*30+(anim=235)*50
triggerall=anim=400||anim=410||anim=235
triggerall=time=1
trigger1=random<=var(58)*80||var(58)>4
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=i||playerid(var(55)),movetype=a;&&playerid(var(55)),facing=facing
triggerall=playerid(var(55)),animtime<=-35||playerid(var(55)),statetype=a&&fvar(38)-helper(2),fvar(2)>5
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=105
triggerall=!var(51)
triggerall=!(inguarddist||var(59)&128)||playerid(var(55)),hitdefattr=sac,aa,at,ap=0&&playerid(var(55)),stateno=[1000,1999]
triggerall=pos y<=-100
trigger1=anim=41||anim=132
trigger1=fvar(39)>=120
trigger1=random<=var(58)*80||var(58)>4
[state ]
type=varset
var(57)=41
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=i||playerid(var(55)),movetype=a;&&playerid(var(55)),facing=facing
triggerall=playerid(var(55)),animtime<=-50
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!playerid(var(55)),ctrl
triggerall=!var(51)
triggerall=playerid(var(55)),stateno>=105
triggerall=!(inguarddist||var(59)&128)||playerid(var(55)),hitdefattr=sac,aa,at,ap=0&&playerid(var(55)),stateno=[1000,1999]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=fvar(39)>=160
trigger1=random<=var(58)*80||var(58)>4
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=i||playerid(var(55)),movetype=a;&&playerid(var(55)),facing=facing
triggerall=playerid(var(55)),animtime<-2||playerid(var(55)),statetype=a&&fvar(38)-helper(2),fvar(2)>5
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),stateno>=105
triggerall=!(inguarddist||var(59)&128)
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=fvar(39)-sysfvar(2)*5>46
trigger1=random<=var(58)*80||anim=100||var(58)>4
[state ]
type=varset
var(57)=2100
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=!fvar(5)
triggerall=statetype!=a
triggerall=power>=1000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=playerid(var(55)),movetype=a
trigger1=playerid(var(55)),statetype=a&&playerid(var(55)),vel x<=0||statetype!=a
trigger1=fvar(39)>100&&playerid(var(55)),vel x<=0
trigger1=playerid(var(55)),animtime<=-5
trigger1=random<=var(58)*80||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
[state ]
type=varset
var(57)=47
triggerall=var(59)&1
triggerall=var(58)=5
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype=s
triggerall=playerid(var(55)),ctrl
triggerall=!playerid(var(55)),pos y
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)<=18
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
z
[state ]
type=varset
var(57)=20
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=fvar(5)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=a
triggerall=playerid(var(55)),statetype!=c
triggerall=fvar(38)>=-60&&playerid(var(55)),statetype=a&&fvar(34)>0&&playerid(var(55)),pos y+helper(2),fvar(8)<10||playerid(var(55)),statetype=s
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),facing!=facing
triggerall=playerid(var(55)),backedgebodydist>20
triggerall=playerid(var(55)),hitdefattr=sa,aa,ap||inguarddist&&fvar(39)<=120&&!var(51)
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
triggerall=playerid(var(55)),time>=5+8*(var(58)=3)||var(58)>4
trigger1=random<=100*var(58)||var(58)>4
trigger1=playerid(var(55)),animtime<=-4-16
trigger1=fvar(6)<=0&&fvar(7)<=0&&anim!=20
trigger2=fvar(6)>1&&anim=20
ݖz
[state ]
type=varset
var(57)=10
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=fvar(5)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=a
triggerall=playerid(var(55)),statetype=c
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),facing!=facing
triggerall=playerid(var(55)),backedgebodydist>20
triggerall=fvar(36)<=30||fvar(2)>=185||playerid(var(55)),time>25
triggerall=playerid(var(55)),hitdefattr=c,aa,ap
triggerall=playerid(var(55)),time>=5+8*(var(58)=3)||var(58)>4
trigger1=random<=100*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
trigger1=playerid(var(55)),animtime<=-4-16
trigger1=fvar(6)<=0&&fvar(7)<=0&&anim!=[10,12]
trigger2=fvar(6)>1&&anim=[10,12]
//////////////////////////////////////////////////////////////////////////////////
 statetype=l
//////////////////////////////////////////////////////////////////////////////////
2A
2A\
2B
2B\
m[}WvJB
m[}WvJB
_2B
_2Bd
_JA
󎵎
u[
[state ]
type=varset
var(57)=2100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=!fvar(5)&&power>=1000
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
triggerall=playerid(var(55)),animtime<=-3
trigger1=random<=var(58)*80||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)<=4
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
triggerall=playerid(var(55)),animtime=-3
trigger1=random<=100*var(58)
trigger1=fvar(39)<=65
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)<=4
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
triggerall=playerid(var(55)),animtime=-4||playerid(var(55)),animtime=-11&&random<=333&&var(58)>2
trigger1=random<=180*var(58)
trigger1=fvar(39)<=100
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
󎵎
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
triggerall=fvar(2)>=225
trigger1=random<=100*var(58)
trigger1=anim=1500
trigger1=animelem=1,=1
[state ]
type=varset
var(57)=1500
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
triggerall=fvar(2)>=225
trigger1=random<=50
trigger1=anim=41
trigger1=animelem=1,=4
_JB
[state ]
type=varset
var(57)=ifelse(random<=200,600,610)
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
trigger1=anim=110
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
trigger1=anim=41
[state ]
type=varset
var(57)=41-(fvar(39)<=80&&random<=777)
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),anim=[5120,5129]
triggerall=playerid(var(55)),animtime=-20
trigger1=random<=100*var(58)
trigger1=fvar(39)<=120
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
;--------------ړ
_bV
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype=l
triggerall=playerid(var(55)),stateno%10000=[5111,5120]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=random<=20&&var(58)<=2||var(58)>2&&random<=200*var(58)||var(58)>4||anim=100
trigger1=fvar(39)-sysfvar(2)*5>46
trigger2=var(58)<=4
trigger2=fvar(39)>30

[state ]
type=varset
var(57)=21
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype=l
triggerall=playerid(var(55)),stateno%10000=[5111,5120]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=fvar(39)<=25
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
/////////////////////////////////////////////////////////////////////////////////
 
/////////////////////////////////////////////////////////////////////////////////
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=facing=playerid(var(55)),facing
triggerall=!playerid(var(55)),ctrl
triggerall=fvar(39)-30*(var(5)>=100||var(6)&&var(5)%100>=20)<=35
triggerall=statetype!=a
triggerall=playerid(var(55)),animtime<-3
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=random<=200*var(58)||var(58)>4
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=facing=playerid(var(55)),facing
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),animtime<-6
triggerall=fvar(39)-30*(var(5)>=100||var(6)&&var(5)%100>=20)<=55
triggerall=statetype!=a
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=random<=200*var(58)||var(58)>4
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=facing=playerid(var(55)),facing
triggerall=!playerid(var(55)),ctrl
triggerall=playerid(var(55)),animtime<-6
triggerall=playerid(var(55)),movecontact||playerid(var(55)),movereversed||playerid(var(55)),time>12||var(59)&512
triggerall=fvar(39)-30*(var(5)>=100||var(6)&&var(5)%100>=20)<=75
triggerall=fvar(38)-helper(2),fvar(6)=[5,75]
triggerall=playerid(var(55)),pos y+helper(2),fvar(7)<0
triggerall=statetype!=a
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=random<=200*var(58)||var(58)>4
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=facing=playerid(var(55)),facing
triggerall=!playerid(var(55)),ctrl
triggerall=fvar(39)>45+(anim=410)*30
triggerall=statetype!=a
triggerall=playerid(var(55)),animtime<-2
trigger1=random<=200*var(58)||var(58)>4
trigger1=anim=400||anim=410
trigger1=time=1
//////////////////////////////////////////////////////////////////////////////////
 oXP
//////////////////////////////////////////////////////////////////////////////////
[state ]
type=varadd
trigger1=!numtarget
var(59)=-(var(59)&2048)
[state ]
type=varadd
trigger1=!(var(59)&2048)
trigger1=anim=1300
trigger1=numenemy=1
trigger1=power>=1000
trigger1=sysvar(4)=1
trigger1=movehit=2
trigger1=fvar(36)=[80,230]
trigger1=fvar(2)>=185*.8&&!(var(1)&128)||fvar(2)>=185*2
trigger1=var(58)>3
trigger1=fvar(1)>3
var(59)=2048
L
[state ]
type=varset
var(57)=1100
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=enemynear,movetype=h
triggerall=enemynear,stateno=35110
triggerall=sysvar(4)>=85
triggerall=!(var(2)&16777216)
triggerall=fvar(35)<=-10
triggerall=fvar(38)-helper(2),fvar(8)=[60,100]
triggerall=fvar(39)<=40
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=(anim=[200,205])||anim=400
oj
[state ]
type=varset
var(57)=760
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=enemynear,movetype=h
triggerall=enemynear,stateno=35110
triggerall=sysvar(4)>=85
triggerall=!(var(2)&1048576)
triggerall=fvar(35)<=-10
triggerall=fvar(38)-helper(2),fvar(18)=[60,100]
triggerall=fvar(39)<=60
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=(anim=[200,205])||anim=400
huB
[state ]
type=varset
var(57)=210
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=sysvar(4)>=35
triggerall=p2bodydist x>=40
triggerall=fvar(35)<=-8
triggerall=fvar(39)<=60
triggerall=var(58)>4||random<=777
triggerall=fvar(38)-helper(2),fvar(6)=[55,80]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=movehit>1&&(anim=400||anim=215)
A
[state ]
type=varset
var(57)=200
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=sysvar(4)>=35
triggerall=fvar(35)<=-8
triggerall=fvar(39)<=45
triggerall=var(58)>4||random<=777
triggerall=fvar(38)-helper(2),fvar(4)=[70,80]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=movehit>1&&(anim=400||anim=[200,205])
hu2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=sysvar(4)>=33
triggerall=fvar(35)<=-4
triggerall=fvar(39)<=50
triggerall=var(58)>4||random<=500
triggerall=fvar(38)-helper(2),fvar(4)=[15,67]
triggerall=playerid(var(55)),vel y+helper(2),fvar(0)*4>0
triggerall=playerid(var(55)),time>2
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=movehit>1&&(anim=400||anim=[200,205])
A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=5050
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(4)>=33
triggerall=var(58)>4||random<=777
triggerall=fvar(38)-helper(2),fvar(4)<=60
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(39)<=50
ړu[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=5050
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(4)>=32
triggerall=fvar(39)>=80&&fvar(11)<-1||var(6)&&var(5)%100=[20,30]
trigger1=fvar(2)=185
trigger1=fvar(39)>=45
trigger1=anim=[200,205]
trigger1=animelem=1,<=2
VjE
[state ]
type=varset
var(57)=2000
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=sysvar(4)=[26,33]
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
;triggerall=fvar(35)<-6.5
;triggerall=playerid(var(55)),vel y+helper(2),fvar(0)*12>=0
;triggerall=playerid(var(55)),vel y<0
trigger1=power>=1000||fvar(39)<=35;1000
trigger1=random<=200*var(58)||var(58)>4
_bV
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110||playerid(var(55)),stateno=5050
triggerall=sysvar(4)>=26
triggerall=var(58)>4||random<=100||anim=100
triggerall=fvar(35)<=-5&&fvar(39)>45||backedgebodydist<frontedgebodydist&&facing*(enemynear,pos x-pos x)>0
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
ݑҋ@
[state ]
type=varset
var(57)=10
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=fvar(35)>-8.5
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
ړu[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>12
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=anim=[200,205]
triggerall=animelem=1,<=4
trigger1=fvar(39)>=50
trigger1=fvar(2)>=185&&!(var(1)&128)
trigger2=var(1)&128
trigger2=(fvar(2)=[38,50])||fvar(2)=[225,238]
A
[state ]
type=varset
var(57)=200
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>12
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=anim=400||anim=[200,205]
trigger1=movehit>1
trigger1=!(playerid(var(55)),backedgebodydist+fvar(34)*5<=25||sysvar(4)>=33)
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>12
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
JAB
[state ]
type=varset
var(57)=600+30*(anim=600)
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>6
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=var(1)&8
triggerall=var(1)&16
trigger1=anim=110
trigger1=animelem=1,=4
trigger2=anim=600
trigger2=movehit>1
󒆃_bV
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>6
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=var(1)&8
trigger1=prevstateno=610
trigger1=anim=41
JAB
[state ]
type=varset
var(57)=600+10*(anim=600)
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>6
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=var(1)&8
trigger1=anim=41
trigger2=anim=[600,610]
trigger2=movehit>1
;trigger2=!var(0)
trigger2=anim=610&&sysfvar(4)<=1||anim=600
HJ
[state ]
type=varset
var(57)=46
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>6
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=var(54)>1
u[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=sysvar(4)>5
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=!(var(1)&8)
trigger1=anim=630
trigger1=movehit=2
JD
[state ]
type=varset
var(57)=630
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>4
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=sysfvar(4)>0
trigger1=anim=600
trigger1=movehit>1
JA
[state ]
type=varset
var(57)=600
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>4
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=!(var(1)&8)
trigger1=anim=110
_
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>3
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=anim=41

[state ]
type=varset
var(57)=1300
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(38)-helper(2),fvar(20)<=65||1
trigger1=anim=[230,235]
trigger1=movehit>1
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(4)<=6
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(38)-helper(2),fvar(7)=[40,80]
triggerall=random<=200*var(58)||var(58)>4||1
trigger1=!sysfvar(4)||!pos y
trigger1=fvar(39)-fvar(34)*6<=100
JD
[state ]
type=varset
var(57)=630
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)<=2
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=sysfvar(4)>2
trigger1=anim=[610,620]
trigger1=movehit>1
JB
[state ]
type=varset
var(57)=610
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)<=2
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=anim=41
trigger1=var(54)>6
>cj
[state ]
type=varset
var(57)=41-(sysvar(4)>3)
triggerall=var(59)&1
triggerall=var(59)&2048
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=anim=1300
trigger1=movehit>1

[state ]
type=varset
var(57)=1300
triggerall=var(59)&1
triggerall=var(58)>3
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=anim=235
triggerall=movehit>1
trigger1=numenemy=1
trigger1=power>=1000;1000
trigger1=fvar(1)>3
trigger1=fvar(36)=[20,125]
trigger1=!(var(1)&2048)
trigger1=fvar(2)>=185*.7&&!(var(1)&128)||fvar(2)>=185*2
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>3
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype=s
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(1)>3
triggerall=fvar(36)=[20,125]
triggerall=(anim=[200,215])||anim=230||anim=[400,410]
triggerall=movehit>1
trigger1=numenemy=1
trigger1=power>=1000;1000
trigger1=fvar(2)>=185*.7&&!(var(1)&128)||fvar(2)>=185*2
[state ]
type=varset
trigger1=numtarget
trigger1=var(59)&2048
trigger1=!var(57)
var(57)=-1
//////////////////////////////////////////////////////////////////////////////////
 movetype=h
//////////////////////////////////////////////////////////////////////////////////
^bOpR{
[state ]
type=varset
var(57)=2000
triggerall=var(59)&1
triggerall=power>=1000;1000
triggerall=!var(57)
triggerall=statetype!=a
triggerall=numenemy>1
triggerall=enemynear,movetype=h||!enemynear,alive
triggerall=enemynear(1),movetype=h||!enemynear(1),alive
triggerall=enemynear,stateno>=5000
triggerall=enemynear(1),stateno>=5000
triggerall=enemynear,gethitvar(hittime)>=18&&enemynear,alive||enemynear(1),gethitvar(hittime)>=18&&enemynear(1),alive
triggerall=facing*(enemynear,pos x-pos x)>0&&facing*(enemynear(1),pos x-pos x)>0
triggerall=numpartner
triggerall=partner,movetype=a||partner,numtarget
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=fvar(38)<=120
޹ꌂ
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=fvar(1)<=0
triggerall=var(59)&256
triggerall=!(var(1)&16384)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=anim=800
trigger1=prevstateno=760
trigger1=!(var(1)&1024)
trigger1=sysvar(4)
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=!var(57)
triggerall=fvar(1)<=0
triggerall=var(59)&256
triggerall=!(var(1)&16384)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
triggerall=!(var(1)&1024)
triggerall=movehit>1
trigger1=anim=760
trigger1=fvar(2)>=185
trigger2=anim=1200
trigger2=animelem=7,>=0
trigger2=fvar(2)>=185||var(1)&128&&fvar(2)>37
[state ]
type=varset
var(57)=760
triggerall=var(59)&1
triggerall=!var(57)
triggerall=fvar(1)<=0
triggerall=var(59)&256
triggerall=!(var(1)&16384)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
triggerall=fvar(2)>=185
trigger1=var(1)&1024
trigger1=playerid(var(55)),stateno=30765
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=fvar(39)<=80
klS
[state ]
type=varset
var(57)=ifelse(var(58)>4||random<=100+var(58)*200,3000,760)
triggerall=var(59)&1
triggerall=!var(57)
triggerall=fvar(1)<=0
triggerall=var(59)&256
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
ojꌂ
trigger1=var(1)&1024
trigger1=playerid(var(55)),stateno=30765
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger1=fvar(39)<=80
_Eǂꌂ
trigger2=var(1)&16384
trigger2=playerid(var(55)),stateno=35110
trigger2=facing*(playerid(var(55)),pos x-pos x)>0
trigger2=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=fvar(35)<-6.5
trigger2=fvar(39)-fvar(34)*8<=70
E>ꌂ
trigger3=var(1)&16384
trigger3=playerid(var(55)),stateno=5050
trigger3=fvar(38)-helper(2),fvar(12)>10
޹ꌂ
trigger4=sysvar(4)
trigger4=!(var(1)&16384)
trigger4=playerid(var(55)),statetype=a
trigger4=playerid(var(55)),stateno!=[130,159]
trigger4=playerid(var(55)),backedgebodydist<=50||var(58)=[3,4]
trigger4=sysfvar(4)<0
trigger4=anim=800
u[ꌂ
trigger5=var(58)>2
trigger5=sysvar(4)>4
trigger5=fvar(39)<=80
trigger5=anim=800
trigger5=prevstateno=760||prevstateno=1050||prevstateno=1100
trigger5=playerid(var(55)),backedgebodydist<=15||facing*(playerid(var(55)),pos x-pos x)<0
;-------------------_Eǂ
u[Lorq
[state ]
type=varset
var(57)=ifelse(var(2)&16777216,1050,1100)
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(5)<=2
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
triggerall=!(var(2)&16777216)||!(var(2)&8388608)
trigger1=prevstateno=1100||prevstateno=760
trigger1=anim=800
trigger1=fvar(1)>0
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=anim=760&&prevstateno!=800||anim=1100||anim=1050&&fvar(1)<=0&&var(59)&256
triggerall=random<=200*var(58)||var(58)>4
triggerall=movehit=2
trigger1=fvar(2)>=185*2.5
trigger2=fvar(2)>=185||fvar(2)>37&&var(1)&128
trigger2=var(59)&256
trigger2=fvar(1)<=(3-var(5))
L
[state ]
type=varset
var(57)=1100
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=5050
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(37)<=90
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(39)<=40
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
oj
[state ]
type=varset
var(57)=760
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=fvar(1)<=3-(fvar(2)<185*1.2)
triggerall=fvar(2)>=185
triggerall=fvar(1)<=(3-var(5))
triggerall=playerid(var(55)),backedgebodydist<=40
triggerall=fvar(39)<=60
triggerall=var(59)&256
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(35)<-6.5
triggerall=playerid(var(55)),vel y+helper(2),fvar(0)*16>=0
triggerall=playerid(var(55)),vel y<0
trigger1=random<=200*var(58)||var(58)>4
sorE
[state ]
type=varset
var(57)=ifelse(power>=1000&&fvar(5)>0||power>=2000,2000,1050);1000
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(35)<-6.5
triggerall=playerid(var(55)),vel y+helper(2),fvar(0)*16>=0
triggerall=playerid(var(55)),vel y<0
trigger1=power>=1000||fvar(39)<=35;1000
trigger1=random<=200*var(58)||var(58)>4
z
[state ]
type=varset
var(57)=2100
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=!fvar(5)&&power>=1000;1000
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(35)>=-6.5&&fvar(35)<-3
trigger1=playerid(var(55)),vel y<0
trigger1=random<=200*var(58)||var(58)>4
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&16384
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=35110
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(35)>=-6.5&&fvar(35)<-3
triggerall=playerid(var(55)),vel y<0
trigger1=fvar(39)<=35
trigger1=random<=200*var(58)||var(58)>4
-------------------󒆃R{
JD
[state ]
type=varset
var(57)=630
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)>5
triggerall=statetype=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4||1
trigger1=sysvar(4)>=3
trigger1=sysfvar(4)>2&&var(1)&8
trigger1=anim=[600,610]
trigger1=anim=600||anim=610&&fvar(38)>=40
trigger1=movehit>1
trigger2=anim=620
trigger2=movehit>1
trigger2=!(var(1)&8)
JC
[state ]
type=varset
var(57)=620
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=sysvar(4)>=4
trigger1=anim=610
trigger1=movehit>1
trigger1=!(var(1)&8)
JAB
[state ]
type=varset
var(57)=600+10*(anim=600)
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4||1
trigger1=sysvar(4)>=3
trigger1=anim=[600,610]
trigger1=movehit>1
JA
[state ]
type=varset
var(57)=600
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=sysvar(4)
triggerall=statetype=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(39)<=70
trigger1=sysvar(4)>=3
trigger1=anim=41
>cj
[state ]
type=varset
var(57)=46
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(4)=[3,4]
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(39)<=70
trigger1=anim=1300
trigger1=movehit>1
>cj
[state ]
type=varset
var(57)=ifelse(sysvar(4)<=4||fvar(38)>48,46-5*(random<=900-200*var(58)),41+5*(random<=900-200*var(58)))
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
triggerall=sysvar(4)>=3
triggerall=fvar(39)<=70
trigger1=anim=1300
trigger1=movehit>1

[state ]
type=varset
var(57)=1300
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(38)-helper(2),fvar(20)<=55||sysvar(4)>=3
trigger1=anim=[230,235]
trigger1=movehit>1
LOCu
[state ]
type=varset
var(57)=750
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=random<=200*var(58)||var(58)>2
trigger1=sysfvar(4)<0
trigger1=anim=800
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)<=1
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(4)<=6
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(38)-helper(2),fvar(4)=[10,40]
triggerall=prevstateno!=750
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(39)<=50
trigger1=prevstateno=1100
trigger2=!sysfvar(4)&&!pos y
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno!=[130,159]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(4)<=6
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=fvar(38)-helper(2),fvar(7)=[40,120]
triggerall=random<=200*var(58)||var(58)>4||1
trigger1=!sysfvar(4)||!pos y
trigger1=fvar(39)-fvar(34)*6<=100
trigger2=fvar(1)>0
trigger2=sysfvar(4)>0
trigger2=pos y>=-95
trigger3=!sysfvar(4)||!pos y
trigger3=prevstateno!=760
trigger3=playerid(var(55)),gethitvar(recovertime)<22
;-------
JC
[state ]
type=varset
var(57)=620
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)<=2||fvar(39)<=80&&sysvar(4)=[3,4]
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=110
_
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)<=2||fvar(39)>70
triggerall=statetype=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=41
>cj
[state ]
type=varset
var(57)=41
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)<=2||fvar(39)>70
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=1300||anim=710
trigger1=movehit>1
Lu[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=1200
trigger1=fvar(2)>=285
trigger1=animelem=7,>=0
trigger1=var(0)=[2,6]
trigger1=movehit>1
u[XgOCu
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(2)>=225
trigger1=fvar(37)>120
trigger1=anim=750
trigger1=animelem=3
trigger1=!sysfvar(4)
qorOCu
[state ]
type=varset
var(57)=ifelse(fvar(2)>=225||fvar(37)<=140,750,1400)
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=430
trigger1=movehit>1
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=sysvar(4)<=6||anim=400
trigger1=(anim=[200,215])||anim=400
trigger1=!sysfvar(4)||!pos y
trigger1=movehit>1
u[2A
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=!sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=anim=400
trigger1=playerid(var(55)),backedgebodydist>20
trigger1=animelem=1,=2
`2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=!sysvar(4)
triggerall=statetype!=a
triggerall=!(var(1)&1024)
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=prevstateno=725
triggerall=random<=200*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
;-------------------ǃR
E
[state ]
type=varset
var(57)=2000
triggerall=var(59)&1
triggerall=var(58)>3
triggerall=!var(57)
triggerall=power>=1000;1000
triggerall=statetype!=a
triggerall=sysvar(3)>=16
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=a
triggerall=playerid(var(55)),stateno=5050
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(38)>=60
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
E
[state ]
type=varset
var(57)=ifelse(power>=1000,2000+100*!fvar(5),100);1500
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(3)>=15
triggerall=random<=200*var(58)||var(58)>4
trigger1=(anim=[200,205])||anim=235
trigger1=movehit>1
trigger2=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
JB
[state ]
type=varset
var(57)=610
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype=a
triggerall=var(1)&1024
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=sysvar(3)<=3
trigger1=fvar(39)<=130&&fvar(37)<=110||playerid(var(55)),stateno=30765&&playerid(var(55)),time>=12
trigger1=anim=110
JC
[state ]
type=varset
var(57)=ifelse(sysvar(3)>=15,630,610+10*(sysvar(3)<=12))
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype=a
triggerall=var(1)&1024
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=fvar(39)<=130&&fvar(37)<=110||playerid(var(55)),stateno=30765&&playerid(var(55)),time>=12
trigger1=anim=110
_
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype=a
triggerall=var(1)&1024
triggerall=!(var(1)&16384)
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=41||anim=1400&&movehit>1
>cj
[state ]
type=varset
var(57)=41
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=1300||anim=710
trigger1=movehit>1
s
[state ]
type=varset
var(57)=1050
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(39)<=46
triggerall=anim=[230,235]
trigger1=var(5)<=1&&sysvar(3)<=7
trigger1=!(var(2)&8388608)

[state ]
type=varset
var(57)=1300
triggerall=var(59)&1
triggerall=var(58)>1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(38)-helper(2),fvar(18)<=100
trigger1=(anim=[200,205])||anim=235||anim=230&&sysvar(3)>=6
trigger1=movehit>1
trigger2=playerid(var(55)),prevstateno=30761
trigger2=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
A
[state ]
type=varset
var(57)=ifelse(fvar(39)<=50,200,100)
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(3)>8
triggerall=random<=200*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
`7qbg
Lu[L
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
;triggerall=fvar(1)<=0
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=1100
trigger1=movehit>1
L
[state ]
type=varset
var(57)=1100
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=!(var(2)&16777216)
triggerall=fvar(1)>0
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(3)<=8
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(39)<=46
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=var(2)<185||var(59)&256&&fvar(1)<=1
trigger1=fvar(38)>=60||anim=[230,235]
trigger2=var(5)<=2&&sysvar(3)<=5
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=30765
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=sysvar(3)<=7+(anim!=230)
triggerall=random<=200*var(58)||var(58)>4
triggerall=fvar(38)-helper(2),fvar(6)<=80
trigger1=fvar(39)<=46
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
trigger2=anim=230&&movehit
trigger2=sysvar(3)<=6
;u[Xg
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(1)&1024
triggerall=playerid(var(55)),movetype=h
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=movehit
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=[760,765]
trigger1=var(0)<0
trigger2=var(59)>2
trigger2=anim=1400||anim=1750
;-------------------nR{
u[oj
[state ]
type=varset
var(57)=760
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000||playerid(var(55)),stateno=735
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=anim=800
trigger1=prevstateno=1050
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000||playerid(var(55)),stateno=735
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=anim=1050
trigger1=movehit>=6
u[s
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=fvar(2)>=185
trigger1=anim=1050
trigger1=animelem=1,=1
[state ]
type=varset
var(57)=1050
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>3
trigger1=fvar(2)>=185;*2.2||fvar(2)>=185&&fvar(1)<=3&&var(59)&256
trigger1=(anim=[230,235])||anim=410
trigger1=movehit>1
2D
[state ]
type=varset
var(57)=430
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype=c
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=410||anim=230
trigger1=movehit>1

[state ]
type=varset
var(57)=1300
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4
trigger1=anim=235
trigger1=movehit>1
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=p2bodydist x<40||playerid(var(55)),statetype=s
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=100*var(58)||var(58)>4
trigger1=anim=410&&(fvar(39)>=40||sysfvar(1)>1||fvar(39)<=30)||anim=230||(anim=[200,215])||anim=400
trigger1=movehit>1
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(0)<=1
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=100*var(58)||var(58)>4
trigger1=(anim=[200,210])||anim=[400,410]
trigger1=movehit>1
trigger1=var(0)<=-3
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=100*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
trigger1=playerid(var(55)),gethitvar(hittime)>=5
trigger1=fvar(39)-sysfvar(1)*3<=100
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=100*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
trigger1=playerid(var(55)),gethitvar(hittime)>=5
trigger1=fvar(39)<=60
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=100*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
trigger1=playerid(var(55)),gethitvar(hittime)>=3
trigger1=fvar(39)<=40
JA
[state ]
type=varset
var(57)=600
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=!(var(1)&16384)
triggerall=numtarget
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),statetype=s
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=100*var(58)||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,132])||anim=610&&movehit&&var(0)<=1
trigger1=playerid(var(55)),gethitvar(hittime)>=3
trigger1=fvar(39)<=40
ړ
_bV
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno>=5000
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=200*var(58)||var(58)>4||anim=100
trigger1=!pos y
trigger1=fvar(39)>46
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
//////////////////////////////////////////////////////////////////////////////////
 oTA\
//////////////////////////////////////////////////////////////////////////////////
Lu[XgtH[
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=!var(57)
triggerall=anim=[1150,1200]
triggerall=playerid(var(55)),movetype!=h||moveguarded
trigger1=fvar(2)>=185
trigger1=fvar(39)<=80
trigger1=fvar(37)>240
trigger1=animelemtime(1)=40
trigger1=random<=777&&(var(58)=[3,4])||var(58)>4&&(fvar(2)>=185*2||fvar(37)>=80)
trigger2=animelemtime(1)=48||animelemtime(1)=56||animelemtime(1)=64
trigger2=sysfvar(1)>0
q
[state ]
type=varset
var(57)=1400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)<=60&&playerid(var(55)),statetype=s&&var(58)<=3||playerid(var(55)),statetype=a&&fvar(38)>=40&&fvar(39)>60
trigger1=var(58)<=4
trigger1=ifelse(var(58)>2,random<=20,random<=20*var(58))
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
L
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=var(59)&1024
triggerall=fvar(39)<=50
triggerall=fvar(38)<=70
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
triggerall=fvar(2)>=185||var(57)<3
trigger1=random<=200||playerid(var(55)),time>=20&&var(58)>2
E
[state ]
type=varset
var(57)=2000
triggerall=var(59)&1
triggerall=!var(57)
triggerall=power>=1000;1000
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)>=120
trigger1=var(58)<=2
trigger1=ifelse(var(58)>2,random<=10*(5-var(58)),random<=10*var(58))
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
L
[state ]
type=varset
var(57)=1200
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(38)<=80
triggerall=fvar(39)-fvar(34)*8<=45
trigger1=var(58)<=4
trigger1=ifelse(var(58)>2,random<=30,random<=20*var(58))
trigger1=var(58)<=2||var(58)>2&&((prevstateno=[150,155])||(prevstateno=[5000,5120])||anim=[130,131])&&fvar(2)>=185
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
oj
[state ]
type=varset
var(57)=760
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)<=50
trigger1=var(58)<=3
trigger1=ifelse(var(58)>2,random<=10&&playerid(var(55)),statetype!=a,random<=20*var(58))
trigger1=var(58)<=2||var(58)>2&&((prevstateno=[150,155])||(prevstateno=[5000,5120])||anim=[130,131])&&fvar(2)>=185
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)-fvar(34)<=50
trigger1=var(58)<=4
trigger1=ifelse(var(58)>2,random<=40,random<=20*var(58))
trigger1=var(58)<=2||var(58)>2&&((prevstateno=[150,155])||(prevstateno=[5000,5120])||anim=[130,131])&&fvar(2)>=185
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=fvar(39)-fvar(34)<=50
trigger1=var(58)<=4
trigger1=ifelse(var(58)>2,random<=40,random<=20*var(58))
trigger1=var(58)<=2||var(58)>2&&((prevstateno=[150,155])||(prevstateno=[5000,5120])||anim=[130,131])&&fvar(2)>=185
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
//////////////////////////////////////////////////////////////////////////////////
 inguarddist
//////////////////////////////////////////////////////////////////////////////////
I[K[h
[state ]
type=varadd
trigger1=1
var(59)=-(var(59)&8)
[state ]
type=varadd
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=inguarddist||var(59)&128
triggerall=!anim||(anim=[10,12])||anim=20||anim=41||(anim=[130,155])
trigger1=life<=lifemax*.15||backedgebodydist>=20
trigger1=playerid(var(55)),stateno>=1000
trigger2=statetype=a||anim=132||anim=152
trigger2=playerid(var(55)),stateno>=1000||playerid(var(55)),statetype!=a
trigger3=playerid(var(55)),prevstateno=playerid(var(55)),stateno&&fvar(39)>=25||fvar(39)>=40&&playerid(var(55)),stateno<1000
trigger3=fvar(36)>=40
var(59)=8
K[hLZ
[state ]
type=varset
var(57)=770
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=movetype=h
triggerall=playerid(var(55)),movetype=a
triggerall=stateno=[150,155]
triggerall=power>=1000;1000
triggerall=fvar(39)-fvar(34)*8<=60
triggerall=playerid(var(55)),pos y>=-60
trigger1=var(58)<3
trigger1=random<=50
trigger2=var(58)=[3,4]
trigger2=playerid(var(55)),animtime<=-5
trigger2=random<=5
trigger3=!playerid(var(55)),hitpausetime
trigger3=!playerid(var(55)),movecontact&&!(var(59)&512)
trigger3=playerid(var(55)),animtime<-8
trigger3=playerid(var(55)),hitdefattr=sac,aa,at,ap
trigger3=playerid(var(55)),time>=27
K[h
[state ]
type=varset
var(57)=120
triggerall=var(59)&1
triggerall=!var(57)
triggerall=inguarddist||var(59)&128
triggerall=!anim||(anim=[10,12])||anim=20||anim=41||(anim=[130,155])
triggerall=fvar(6)<=0||!anim
trigger1=(anim=[130,155])
trigger1=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=playerid(var(55)),facing*(pos x-playerid(var(55)),pos x)>0
trigger2=ifelse(var(58)>2,random<=100*var(58),random<=30*var(58))
trigger3=var(58)>4||(prevstateno=[5000,5120])||var(59)&1024
[state ]
type=varadd
trigger1=movetype=i&&statetype!=l&&anim!=[5120,5122]
var(59)=-(var(59)&1024)
//////////////////////////////////////////////////////////////////////////////////
 moveguarded
//////////////////////////////////////////////////////////////////////////////////
p
[state ]
type=varset
var(57)=20
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=playerid(var(55)),backedgebodydist<20||backedgebodydist<20||fvar(2)>=225
trigger1=fvar(39)<=25
trigger1=random<=20+20*(prevstateno=52||prevstateno=800)*var(58)||anim=20&&fvar(39)<=25&&var(54)<=15
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
u[XgtH[
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=var(58)<=5
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)>=50
trigger1=anim=410&&animelem=1,=2&&fvar(2)>185*1.2&&random<=200
trigger2=playerid(var(55)),backedgebodydist<=20
trigger2=(anim=410||anim=610)&&movecontact=3&&fvar(2)>185*1.5&&random<=200
_JB
[state ]
type=varset
var(57)=ifelse(random<=200,600,610)
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=ifelse(var(58)<=4,random<=800*var(58),random<=800)
trigger1=anim=110
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=ifelse(var(58)<=4,random<=240*var(58),random<=960)
trigger1=anim=41
[state ]
type=varset
var(57)=41
triggerall=var(59)&1
triggerall=var(58)<=5
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=a
triggerall=!playerid(var(55)),pos y
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=ifelse(var(58)<=4,random<=200*var(58),random<=800)
trigger1=fvar(39)=[20,120]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
oj
[state ]
type=varset
var(57)=760
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)<=4
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)=[35,70]
trigger1=anim=410
trigger1=random<=35+(fvar(2)<185*1.2)*30
trigger1=movecontact
trigger1=!var(0)
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=!var(57)
triggerall=var(58)<=4
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
triggerall=fvar(39)<=50
trigger1=(anim=[200,210])||anim=[400,410]
trigger1=ifelse(var(58)<=4,random<=210*var(58),random<=840)||var(58)>4&&anim=400
trigger1=movecontact
trigger1=!var(0)
trigger2=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=h
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),stateno=[150,155]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
triggerall=ifelse(var(58)<=4,random<=240*var(58),random<=960)
triggerall=fvar(39)<=40
trigger1=(anim=[200,205])||anim=400
trigger1=movecontact
trigger1=!var(0)
trigger1=var(58)<=4
trigger2=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
//////////////////////////////////////////////////////////////////////////////////
 statetype=a
//////////////////////////////////////////////////////////////////////////////////
q
[state ]
type=varset
var(57)=1400
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a
triggerall=!(inguarddist||var(59)&128)
triggerall=playerid(var(55)),backedgebodydist<=20
triggerall=fvar(39)>60
triggerall=fvar(38)-helper(2),fvar(8)>=40
triggerall=playerid(var(55)),vel y<-2
trigger1=random<=30
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
JA
[state ]
type=varset
var(57)=600
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a||playerid(var(55)),stateno=[40,49]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)-fvar(34)*5<=45
trigger1=fvar(38)-sysfvar(4)*3-.6*3*3/2-helper(2),fvar(3)=[-40,100]
trigger1=ifelse(var(58)<=4,random<=40*var(58),random<=200)
trigger1=anim=41
JD
[state ]
type=varset
var(57)=630
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
triggerall=fvar(39)-fvar(34)*6-sysfvar(0)*6<=100
triggerall=ifelse(var(58)<=4,random<=40*var(58),random<=200)
trigger1=fvar(38)-helper(2),fvar(6)=[40,120]
trigger1=anim=41||anim=110
JB
[state ]
type=varset
var(57)=610
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a||playerid(var(55)),stateno=[40,49]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
triggerall=fvar(39)-fvar(34)*7-sysfvar(0)*7<=80
triggerall=fvar(38)-sysfvar(4)*6-.6*6*6/2-helper(2),fvar(6)=[-40,80]
triggerall=ifelse(var(58)<=4,random<=20*var(58),random<=200)
trigger1=anim=41||anim=110
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a||playerid(var(55)),stateno=[40,49]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)-fvar(34)*5=[60,120]
trigger1=fvar(38)=[-90,70]
trigger1=random<=60
trigger1=anim=41
D
[state ]
type=varset
var(57)=230
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a||playerid(var(55)),stateno=[40,49]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)>=65
trigger1=fvar(39)-fvar(34)*6-sysfvar(0)*3=[10,100]
trigger1=fvar(38)-helper(2),fvar(6)=[5,70]
trigger1=ifelse(var(58)<=4,random<=20*var(58),random<=200)
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
A
[state ]
type=varset
var(57)=200
triggerall=var(59)&1
triggerall=var(58)>2
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a||playerid(var(55)),stateno=[40,49]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
trigger1=fvar(39)-fvar(34)*3-sysfvar(0)*3=[5,45]
trigger1=fvar(38)-helper(2),fvar(6)=[30,80]
trigger1=ifelse(var(58)<=4,random<=40*var(58),random<=200)
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
A
[state ]
type=varset
var(57)=200
triggerall=var(59)&1
triggerall=var(58)<=5
triggerall=!var(57)
triggerall=statetype!=a
triggerall=numhelper(31111)
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=playerid(var(55)),movetype!=a
triggerall=playerid(var(55)),statetype=a
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(var(56)&4)
triggerall=fvar(39)-fvar(29)*4-vel x*4<=60
triggerall=fvar(38)-helper(31111),fvar(4)=[-100,-40]
trigger1=ifelse(var(58)<=4,random<=30*var(58),random<=120)
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
Wv
[state ]
type=varset
var(57)=41
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype=a||playerid(var(55)),stateno=[40,49]
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!(inguarddist||var(59)&128)
triggerall=!(var(56)&4)
triggerall=fvar(39)>=100
triggerall=fvar(39)-fvar(34)*5<=160
triggerall=playerid(var(55)),vel y<=1||playerid(var(55)),pos y<=-60||playerid(var(55)),stateno=[40,49]
trigger1=ifelse(var(58)<=4,random<=20*var(58),random<=80)
//////////////////////////////////////////////////////////////////////////////////
 statetype!=a
//////////////////////////////////////////////////////////////////////////////////

[state ]
type=varset
var(57)=720
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=ifelse(var(58)<=4,random<=200*var(58),random<=800)
trigger1=playerid(var(55)),backedgebodydist<20||backedgebodydist<20||fvar(2)>=225||var(58)=5
trigger1=random<=600&&anim=20&&(var(54)>6)||var(58)=5
trigger1=fvar(39)<=8
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])
p
[state ]
type=varset
var(57)=20
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=playerid(var(55)),backedgebodydist<20||backedgebodydist<20||fvar(2)>=225
trigger1=fvar(39)<=25
trigger1=random<=20+150*(prevstateno=52)||anim=20&&fvar(39)<=25&&var(54)<=15
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
[state ]
type=varset
triggerall=var(58)>4
trigger1=fvar(33):=fvar(33)-1&&0
trigger2=playerid(var(55)),statetype=l
fvar(33)=20
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=!var(57)
triggerall=fvar(33)<=0
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=ifelse(var(58)<=5,random<=40*var(58),random<=200)
trigger1=fvar(39)-sysfvar(2)*3<=45
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
2B
[state ]
type=varset
var(57)=410
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=ifelse(var(58)<=5,random<=40*var(58),random<=20)
trigger1=random<=200||prevstateno=52
trigger1=fvar(39)-sysfvar(2)*3<=55
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
󎵎
[state ]
type=varset
var(57)=800
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)=[3,4]
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(2)>=225
trigger1=random<=200
trigger1=anim=1500
trigger1=animelem=1,=1
[state ]
type=varset
var(57)=1500
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)=[3,4]
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(2)>=225
trigger1=random<=50
trigger1=anim=41
trigger1=animelem=1,=4
_JD
[state ]
type=varset
var(57)=630
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=5
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(39)-sysfvar(0)*6-playerid(var(55)),vel x*4=[60,90]
trigger1=random<=40*var(58)||var(58)>3
trigger1=anim=110
trigger2=anim=41
trigger2=sysfvar(4)>0
_JBorJA
[state ]
type=varset
var(57)=ifelse(random<=200,620,610)
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=5
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(39)-sysfvar(0)*6-playerid(var(55)),vel x*4<=120
triggerall=fvar(38)>=-80
trigger1=random<=40*var(58)||var(58)>3
trigger1=anim=110
trigger2=anim=41
trigger2=sysfvar(4)>0
[state ]
type=varset
var(57)=110
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=5
triggerall=!var(57)
triggerall=statetype=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=fvar(38)<=80||var(58)<5
trigger1=ifelse(var(58)<=4,random<=200*var(58),random<=800)
trigger1=anim=41
[state ]
type=varset
var(57)=41-(fvar(39)<=80&&random<=777)
triggerall=var(59)&1
triggerall=fvar(33)<=0
triggerall=var(58)<=4||var(58)>=5&&fvar(39)>=140
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=random<=10*var(58)
trigger1=fvar(39)<=120
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
//////////////////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////////////////////////////////////////
C
[state ]
type=varset
var(57)=1000
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=l
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
trigger1=numenemy=1
trigger1=random<=20
trigger1=fvar(39)-sysfvar(2)*3=[140,220]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
B
[state ]
type=varset
var(57)=210
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=numenemy=1
trigger1=random<=10&&var(58)>4||var(58)<=5&&ifelse(var(58)<=4,random<=10*var(58),random<=40)
trigger1=fvar(39)-sysfvar(2)*3=[65,100]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
2A
[state ]
type=varset
var(57)=400
triggerall=var(59)&1
triggerall=var(58)>4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),prevstateno!=[5000,5270]
triggerall=!(inguarddist||var(59)&128)
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
trigger1=numenemy=1
trigger1=random<=50
trigger1=fvar(39)=[60,100]
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
//////////////////////////////////////////////////////////////////////////////////
 ړ
//////////////////////////////////////////////////////////////////////////////////
z
[state ]
type=varset
var(57)=2100
triggerall=var(59)&1
triggerall=var(58)>3
triggerall=!var(57)
triggerall=!fvar(5)
triggerall=power>=1000;1000
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype=i
triggerall=fvar(39)>=80
triggerall=random<=333||var(58)>4
trigger1=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
󒆃obN_bV
[state ]
type=varset
var(57)=115
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=backedgebodydist>=62
triggerall=anim=41
triggerall=random<=200
trigger1=fvar(39)=[20,160]
eNeN
[state ]
type=varset
var(57)=20
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=random<=40*var(58)
trigger1=fvar(39)>=90
trigger1=random<=25||anim=20&&(var(54)<=8||random<=970-(fvar(39)-60)*9)
trigger2=random<=10||var(54)<=8
trigger2=var(58)=5
trigger2=fvar(39)=[25,40]
Wv
[state ]
type=varset
var(57)=ifelse((fvar(36)<=40||fvar(39)>=80||random<=100),45,40)+(fvar(39)>=160||(random%2))
triggerall=var(59)&1
triggerall=var(58)<=4
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=playerid(var(55)),movetype!=h
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=random<=25
trigger1=playerid(var(55)),statetype!=a&&fvar(39)>=120||playerid(var(55)),statetype=a&&fvar(39)=[60,160]
_bV
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=random<=40||anim=100
trigger1=fvar(39)>45
trigger1=playerid(var(55)),vel x<(playerid(var(55)),statetype=a)||var(54)<ifelse(fvar(39)<=90,8,16)
trigger2=fvar(39)>=120
_bV(lߗp)
[state ]
type=varset
var(57)=100
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype!=a
triggerall=playerid(var(55)),statetype!=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=var(58)>=5
;triggerall=random<=555||anim=100
trigger1=fvar(39)>60-30*(playerid(var(55)),statetype=a)

[state ]
type=varset
var(57)=21
triggerall=var(59)&1
triggerall=!var(57)
triggerall=statetype!=a
triggerall=playerid(var(55)),movetype=i
triggerall=playerid(var(55)),statetype!=l
triggerall=facing*(playerid(var(55)),pos x-pos x)>0
triggerall=!anim||(anim=[10,12])||anim=20||(anim=[100,115])||(anim=[130,131])||anim=800
triggerall=random<=80||anim=20
trigger1=fvar(39)>=60
trigger1=var(54)<=12||random<750||playerid(var(55)),vel x>=5
trigger2=fvar(39)<=20
;trigger3=var(54)<=8||anim!=21
[state ]
type=varset
trigger1=movetype!=h
fvar(26)=anim
[state ]
type=displaytoclipboard
trigger1=1
text="dx:%d,dy:%d,f:%d,b:%d,ch:%d"
params=floor(fvar(39)),floor(fvar(38)),floor(fvar(37)),floor(fvar(36)),var(56)
[state ]
type=appendtoclipboard
trigger1=1
text=",cmd:%d,time:%d,bv:%f,AI:%d,lv:%d"
params=var(57),var(54),fvar(35),var(59)&3,var(58)
[state ]
type=appendtoclipboard
trigger1=1
text="\nM:%d,M2:%d,D:%d,D2:%d,ps:%d,"
params=var(51),var(52),var(46),var(45),var(44)
[state ]
type=appendtoclipboard
trigger1=1
text="%d,%d,%d,%d,ah:%d"
params=floor(fvar(26)),floor(fvar(31)),floor(fvar(30)),floor(fvar(19)),sysvar(4)
[state -3, nolifebar]
type = assertspecial
trigger1 = roundstate < 2
flag = NoBarDisplay
;----------------------------------------------------------------------------------
;==================================================================================
; AI-helper
;==================================================================================
;----------------------------------------------------------------------------------
[statedef 2]
[state ]
type=selfstate
trigger1=!ishelper
value=50
ignorehitpause=1
;----------------------------------------------------------------------------------
; ݒ
;----------------------------------------------------------------------------------
[state ]
type=changeanim
trigger1=anim!=2
value=2
[state ]
type=posset
trigger1=animelem=1
trigger1=var(53):=100000000
x=0
y=0
[state ]
type=null
trigger1=fvar(39):=pos x
;----------------------------------------------------------------------------------
; AItOZbg
;----------------------------------------------------------------------------------
[state ]
type=varset
triggerall=!var(59)
trigger1=command="up"&&root,command="up"
trigger2=command="down"&&root,command="down"
trigger3=command="back"&&root,command="back"
trigger4=command="fwd"&&root,command="fwd"
trigger5=command="a"&&root,command="a"
trigger6=command="b"&&root,command="b"
trigger7=command="c"&&root,command="c"
trigger8=command="x"&&root,command="x"
trigger9=command="y"&&root,command="y"
trigger10=command="z"&&root,command="z"
trigger11=command="start"&&root,command="start"
var(59)=-1
[state ]
type=varset
triggerall=var(59)!=-1
trigger1=root,command="up"
trigger2=root,command="down"
trigger3=root,command="back"
trigger4=root,command="fwd"
trigger5=root,command="a"
trigger6=root,command="b"
trigger7=root,command="c"
trigger8=root,command="x"
trigger9=root,command="y"
trigger10=root,command="z"
trigger11=root,command="start"
trigger12=root,var(59)&1
var(59)=1
;----------------------------------------------------------------------------------
; JEg
;----------------------------------------------------------------------------------
[state ]
type=varadd
trigger1=roundstate=2
var(58)=1
;----------------------------------------------------------------------------------
; ߂΍
;----------------------------------------------------------------------------------
[state ]
type=posset
trigger1=1
x=root,pos x-60*facing
y=0
[state ]
type=varadd
trigger1=var(57):=0||1
var(57)=inguarddist
[state ]
type=posset
trigger1=1
x=root,pos x+60*facing
y=0
[state ]
type=varadd
trigger1=1
var(57)=inguarddist
[state ]
type=posset
trigger1=1
x=root,pos x-90*facing
y=0
[state ]
type=varadd
trigger1=1
var(57)=inguarddist
[state ]
type=posset
trigger1=1
x=root,pos x+90*facing
y=0
[state ]
type=varadd
trigger1=1
var(57)=inguarddist
;----------------------------------------------------------------------------------
; d͌vZ
;----------------------------------------------------------------------------------
[state ]
type=null
trigger1=numenemy
trigger1=1||fvar(0):=ceil((playerid(root,var(55)),pos y-fvar(36)-fvar(37))*1000.0)*(playerid(root,var(55)),pos y<0)/1000.0
trigger1=1||fvar(37):=playerid(root,var(55)),pos y-fvar(36)
trigger1=1||fvar(36):=playerid(root,var(55)),pos y
trigger1=1||fvar(1):=playerid(root,var(55)),vel y+fvar(0)/2
trigger1=1||fvar(2):=playerid(root,var(55)),vel y*2+fvar(0)*2*2/2
trigger1=1||fvar(3):=playerid(root,var(55)),vel y*3+fvar(0)*3*3/2
trigger1=1||fvar(4):=playerid(root,var(55)),vel y*4+fvar(0)*4*4/2
trigger1=1||fvar(5):=playerid(root,var(55)),vel y*5+fvar(0)*5*5/2
trigger1=1||fvar(6):=playerid(root,var(55)),vel y*6+fvar(0)*6*6/2
trigger1=1||fvar(7):=playerid(root,var(55)),vel y*7+fvar(0)*7*7/2
trigger1=1||fvar(8):=playerid(root,var(55)),vel y*8+fvar(0)*8*8/2
trigger1=1||fvar(9):=playerid(root,var(55)),vel y*9+fvar(0)*9*9/2
trigger1=1||fvar(10):=playerid(root,var(55)),vel y*10+fvar(0)*10*10/2
trigger1=1||fvar(11):=playerid(root,var(55)),vel y*11+fvar(0)*11*11/2
trigger1=1||fvar(12):=playerid(root,var(55)),vel y*12+fvar(0)*12*12/2
trigger1=1||fvar(13):=playerid(root,var(55)),vel y*13+fvar(0)*13*13/2
trigger1=1||fvar(14):=playerid(root,var(55)),vel y*14+fvar(0)*14*14/2
trigger1=1||fvar(15):=playerid(root,var(55)),vel y*15+fvar(0)*15*15/2
trigger1=1||fvar(16):=playerid(root,var(55)),vel y*16+fvar(0)*16*16/2
trigger1=1||fvar(17):=playerid(root,var(55)),vel y*17+fvar(0)*17*17/2
trigger1=1||fvar(18):=playerid(root,var(55)),vel y*18+fvar(0)*18*18/2
trigger1=1||fvar(19):=playerid(root,var(55)),vel y*19+fvar(0)*19*19/2
trigger1=1||fvar(20):=playerid(root,var(55)),vel y*20+fvar(0)*20*20/2
trigger1=1||fvar(21):=playerid(root,var(55)),vel y*21+fvar(0)*21*21/2
trigger1=1||fvar(22):=playerid(root,var(55)),vel y*22+fvar(0)*22*22/2
trigger1=1||fvar(23):=playerid(root,var(55)),vel y*23+fvar(0)*23*23/2
trigger1=1||fvar(24):=playerid(root,var(55)),vel y*24+fvar(0)*24*24/2
trigger1=1||fvar(25):=playerid(root,var(55)),vel y*25+fvar(0)*25*25/2
trigger1=1||fvar(26):=playerid(root,var(55)),vel y*26+fvar(0)*26*26/2
trigger1=1||fvar(27):=playerid(root,var(55)),vel y*27+fvar(0)*27*27/2
trigger1=1||fvar(28):=playerid(root,var(55)),vel y*28+fvar(0)*28*28/2
trigger1=1||fvar(29):=playerid(root,var(55)),vel y*29+fvar(0)*29*29/2
trigger1=1||fvar(30):=playerid(root,var(55)),vel y*30+fvar(0)*30*30/2
trigger1=1||fvar(31):=playerid(root,var(55)),vel y*31+fvar(0)*31*31/2
;----------------------------------------------------------------------------------
; t[mi荞݁A\pjv48~v29=stateno v28~v8=time
;----------------------------------------------------------------------------------
;var(40)~var(20)
;
[state ]
type=null
trigger1=!var(28)
trigger1=var(28):=root,var(28)&&0
trigger2=!var(27)
trigger2=var(27):=root,var(27)&&0
trigger3=!var(26)
trigger3=var(26):=root,var(26)&&0
trigger4=!var(25)
trigger4=var(25):=root,var(25)&&0
trigger5=!var(24)
trigger5=var(24):=root,var(24)&&0
trigger6=!var(23)
trigger6=var(23):=root,var(23)&&0
trigger7=!var(22)
trigger7=var(22):=root,var(22)&&0
trigger8=!var(21)
trigger8=var(21):=root,var(21)&&0
trigger9=!var(20)
trigger9=var(20):=root,var(20)&&0
trigger10=!var(19)
trigger10=var(19):=root,var(19)&&0
trigger11=!var(18)
trigger11=var(18):=root,var(18)&&0
trigger12=!var(17)
trigger12=var(17):=root,var(17)&&0
trigger13=!var(16)
trigger13=var(16):=root,var(16)&&0
trigger14=!var(15)
trigger14=var(15):=root,var(15)&&0
trigger15=!var(14)
trigger15=var(14):=root,var(14)&&0
trigger16=!var(13)
trigger16=var(13):=root,var(13)&&0
trigger17=!var(12)
trigger17=var(12):=root,var(12)&&0
trigger18=!var(11)
trigger18=var(11):=root,var(11)&&0
trigger19=!var(10)
trigger19=var(10):=root,var(10)&&0
trigger20=!var(9)
trigger20=var(9):=root,var(9)&&0
trigger21=!var(8)
trigger21=var(8):=root,var(8)&&0
[state ]
type=parentvarset
triggerall=!root,var(48)||root,var(48)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(28)||!root,var(28)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(28):=playerid(root,var(55)),time-1
var(48)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(28)<root,var(28)||!root,var(28)
var(28)=var(28)
[state ]
type=parentvarset
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(47)||root,var(47)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(27)||!root,var(27)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(27):=playerid(root,var(55)),time-1
var(47)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(27)<root,var(27)||!root,var(27)
var(27)=var(27)
[state ]
type=parentvarset
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(46)||root,var(46)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(26)||!root,var(26)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(26):=playerid(root,var(55)),time-1
var(46)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(26)<root,var(26)||!root,var(26)
var(26)=var(26)
[state ]
type=parentvarset
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(45)||root,var(45)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(25)||!root,var(25)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(25):=playerid(root,var(55)),time-1
var(45)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(25)<root,var(25)||!root,var(25)
var(25)=var(25)
[state ]
type=parentvarset
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triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(44)||root,var(44)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(24)||!root,var(24)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(24):=playerid(root,var(55)),time-1
var(44)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(24)<root,var(24)||!root,var(24)
var(24)=var(24)
[state ]
type=parentvarset
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(43)||root,var(43)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(23)||!root,var(23)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(23):=playerid(root,var(55)),time-1
var(43)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(23)<root,var(23)||!root,var(23)
var(23)=var(23)
[state ]
type=parentvarset
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(42)||root,var(42)=playerid(root,var(55)),anim
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;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(22)||!root,var(22)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(22):=playerid(root,var(55)),time-1
var(42)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(22)<root,var(22)||!root,var(22)
var(22)=var(22)
[state ]
type=parentvarset
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(41)||root,var(41)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(21)||!root,var(21)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(21):=playerid(root,var(55)),time-1
var(41)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(21)<root,var(21)||!root,var(21)
var(21)=var(21)
[state ]
type=parentvarset
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(40)||root,var(40)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(20)||!root,var(20)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(20):=playerid(root,var(55)),time-1
var(40)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(20)<root,var(20)||!root,var(20)
var(20)=var(20)
[state ]
type=parentvarset
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(39)||root,var(39)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(19)||!root,var(19)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(19):=playerid(root,var(55)),time-1
var(39)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(19)<root,var(19)||!root,var(19)
var(19)=var(19)
[state ]
type=parentvarset
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(38)||root,var(38)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(18)||!root,var(18)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(18):=playerid(root,var(55)),time-1
var(38)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(18)<root,var(18)||!root,var(18)
var(18)=var(18)
[state ]
type=parentvarset
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(37)||root,var(37)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(17)||!root,var(17)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(17):=playerid(root,var(55)),time-1
var(37)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(17)<root,var(17)||!root,var(17)
var(17)=var(17)
[state ]
type=parentvarset
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
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triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(36)||root,var(36)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(16)||!root,var(16)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(16):=playerid(root,var(55)),time-1
var(36)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(16)<root,var(16)||!root,var(16)
var(16)=var(16)
[state ]
type=parentvarset
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
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triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(35)||root,var(35)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(15)||!root,var(15)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(15):=playerid(root,var(55)),time-1
var(35)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(15)<root,var(15)||!root,var(15)
var(15)=var(15)
[state ]
type=parentvarset
triggerall=root,var(35)!=playerid(root,var(55)),anim
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
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triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(34)||root,var(34)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
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trigger1=playerid(root,var(55)),time-1<root,var(14)||!root,var(14)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(14):=playerid(root,var(55)),time-1
var(34)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(14)<root,var(14)||!root,var(14)
var(14)=var(14)
[state ]
type=parentvarset
triggerall=root,var(34)!=playerid(root,var(55)),anim
triggerall=root,var(35)!=playerid(root,var(55)),anim
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(33)||root,var(33)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
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trigger1=playerid(root,var(55)),time-1<root,var(13)||!root,var(13)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(13):=playerid(root,var(55)),time-1
var(33)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(13)<root,var(13)||!root,var(13)
var(13)=var(13)
[state ]
type=parentvarset
triggerall=root,var(33)!=playerid(root,var(55)),anim
triggerall=root,var(34)!=playerid(root,var(55)),anim
triggerall=root,var(35)!=playerid(root,var(55)),anim
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
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triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(32)||root,var(32)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
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trigger1=playerid(root,var(55)),time-1<root,var(12)||!root,var(12)
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trigger1=var(12):=playerid(root,var(55)),time-1
var(32)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(12)<root,var(12)||!root,var(12)
var(12)=var(12)
[state ]
type=parentvarset
triggerall=root,var(32)!=playerid(root,var(55)),anim
triggerall=root,var(33)!=playerid(root,var(55)),anim
triggerall=root,var(34)!=playerid(root,var(55)),anim
triggerall=root,var(35)!=playerid(root,var(55)),anim
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(31)||root,var(31)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(11)||!root,var(11)
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trigger1=var(11):=playerid(root,var(55)),time-1
var(31)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(11)<root,var(11)||!root,var(11)
var(11)=var(11)
[state ]
type=parentvarset
triggerall=root,var(31)!=playerid(root,var(55)),anim
triggerall=root,var(32)!=playerid(root,var(55)),anim
triggerall=root,var(33)!=playerid(root,var(55)),anim
triggerall=root,var(34)!=playerid(root,var(55)),anim
triggerall=root,var(35)!=playerid(root,var(55)),anim
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!root,var(30)||root,var(30)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(10)||!root,var(10)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(10):=playerid(root,var(55)),time-1
var(30)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(10)<root,var(10)||!root,var(10)
var(10)=var(10)
[state ]
type=parentvarset
triggerall=root,var(30)!=playerid(root,var(55)),anim
triggerall=root,var(31)!=playerid(root,var(55)),anim
triggerall=root,var(32)!=playerid(root,var(55)),anim
triggerall=root,var(33)!=playerid(root,var(55)),anim
triggerall=root,var(34)!=playerid(root,var(55)),anim
triggerall=root,var(35)!=playerid(root,var(55)),anim
triggerall=root,var(36)!=playerid(root,var(55)),anim
triggerall=root,var(37)!=playerid(root,var(55)),anim
triggerall=root,var(38)!=playerid(root,var(55)),anim
triggerall=root,var(39)!=playerid(root,var(55)),anim
triggerall=root,var(40)!=playerid(root,var(55)),anim
triggerall=root,var(41)!=playerid(root,var(55)),anim
triggerall=root,var(42)!=playerid(root,var(55)),anim
triggerall=root,var(43)!=playerid(root,var(55)),anim
triggerall=root,var(44)!=playerid(root,var(55)),anim
triggerall=root,var(45)!=playerid(root,var(55)),anim
triggerall=root,var(46)!=playerid(root,var(55)),anim
triggerall=root,var(47)!=playerid(root,var(55)),anim
triggerall=root,var(48)!=playerid(root,var(55)),anim
triggerall=!var(29)||var(29)=playerid(root,var(55)),anim
trigger1=playerid(root,var(55)),movecontact||playerid(root,var(55)),hitpausetime>0||playerid(root,var(55)),movereversed
;trigger1=playerid(root,var(55)),time-1>=5
trigger1=playerid(root,var(55)),time-1<root,var(9)||!root,var(9)
trigger1=(playerid(root,var(55)),stateno=[200,899])||(playerid(root,var(55)),anim=[200,899])||playerid(root,var(55)),statetype=a
trigger1=var(9):=playerid(root,var(55)),time-1
var(29)=playerid(root,var(55)),anim
[state ]
type=parentvarset
trigger1=var(9)<root,var(9)||!root,var(9)
var(9)=var(9)
[state ]
type=displaytoclipboard
trigger1=0
text="%d,%d,%d,%d,%d"
params=var(53),var(50),var(51),var(52),var(53)
[state ]
type=appendtoclipboard
trigger1=0
text="\n,%d,%d,%d,%d"
params=var(55),var(54),inguarddist,var(48)
[state ]
type=displaytoclipboard
trigger1=1
text="%d,%d,%d,%d,%d"
params=root,var(28),root,var(27),root,var(26),root,var(25),root,var(24)
[state ]
type=appendtoclipboard
trigger1=1
text=",%d,%d,%d,%d,%d"
params=root,var(23),root,var(22),root,var(21),root,var(19),root,var(18)
[state ]
type=appendtoclipboard
trigger1=1
text="\n,%d,%d,%d,%d,%d"
params=root,var(17),root,var(16),root,var(15),root,var(14),root,var(13)
;----------------------------------------------------------------------------------
; Xe[W[Tm (v53~v49)
;----------------------------------------------------------------------------------
[state ]
type=posset
trigger1=1
x=fvar(39)
y=0
[state ]
type=turn
trigger1=root,facing!=facing
[state ]
type=changestate
trigger1=var(53)
value=3
[state ]
type=attackdist
trigger1=1
value=0
[statedef 3]
[state ]
type=null
triggerall=var(49)
triggerall=var(53)>0||var(52):=0||var(53):=var(53)/10
trigger1=root,numprojid(10000)
trigger1=var(50):=var(50)+root,numprojid(10000)*var(53)*10&&0
trigger2=root,numprojid(10001)
trigger2=var(51):=var(51)+root,numprojid(10001)*var(53)*10
[state ]
type=turn
trigger1=facing=-1
[state ]
type=projectile
trigger1=var(52)*var(53)>0
velocity=1
projid=10000
projanim=1
offset=var(50)+var(52)*var(53),0
projstagebound=-9
guard.dist=0
projedgebound=2000000000
projremovetime=1
supermovetime=99999990
pausemovetime=99999990
[state ]
type=turn
trigger1=facing=1
[state ]
type=projectile
trigger1=var(52)*var(53)>0
velocity=1
projid=10001
projanim=1
offset=var(51)+var(52)*var(53),0
projstagebound=-9
guard.dist=0
projedgebound=2000000000
projremovetime=1
supermovetime=99999990
pausemovetime=99999990
[state ]
type=changestate
trigger1=var(52)<9
trigger1=var(52):=var(52)+1
trigger1=var(53)>0
trigger1=var(49):=0||1
value=stateno
[state ]
type=turn
trigger1=root,facing!=facing
[state ]
type=posset
trigger1=var(49):=1
x=fvar(39)
y=0
