Move List
MOVE INPUTS - AUTO GENERATED
Dolemite
Inputs face right; B = back, F = forward.
Buttons: a b c x y z; s = Start.
, = next input; + = simultaneous.
/ = hold; ~ = release; ~40 = charge 40 ticks.
$ = allows nearby directions; > = strict order.
Names/conditions may need review in Training.
Motion and directional inputs
Haoh Sho Koh Ken 2k2
~F, B, D, F, x
Haoh Sho Koh Ken - y
~F, B, D, F, y
Haoh Sho Koh Ken SDM
~F, B, D, F, x + y
Kokuken-ryuu Ogi
~D, DF, F, DF, D, DB, B, x
Kokuken-ryuu Ogi
~D, DF, F, DF, D, DB, B, y
Kokuken-ryuu Ogi SDM
~D, DF, F, DF, D, DB, B, x + y
kidingeki
~D, DF, F, D, DF, F, x
kidingeki
~D, DF, F, D, DF, F, y
koho x
~F, D, DF, x
koho y
~F, D, DF, y
Mikitawa x
~D, DB, B, x
Mikitawa y
~D, DB, B, y
Koukenal
~D, DF, F, x
Koukenas
~D, DF, F, y
Zanretsuken x
~F, B, F, x
Zanretsuken y
~F, B, F, y
Shouran Kyaku a
~F, D, B, a
Shouran Kyaku b
~F, D, B, b
Hien Shipu Kyaku a
~30$DB, F, a
Hien Shipu Kyaku b
~30$DB, F, b
Hien Shipu Kyaku 2k2
~D, B, b
Button combinations
recovery
x + y
ko
y + b
roll
a + x
Change striker (not working)
a + y
Movement inputs
Sjump
D, /$U
RUN FWD
F, F
RUN BACK
B, B
Buttons and other inputs
releasexy
~x
releasexy
~y
Stand
~z
a
a
b
b
c
c
x
x
y
y
Taunt
s
Play