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Dolemite Unlockable

Dolemite standing

Move List

MOVE INPUTS - AUTO GENERATED
Dolemite

Inputs face right; B = back, F = forward.
Buttons: a b c x y z; s = Start.
, = next input; + = simultaneous.
/ = hold; ~ = release; ~40 = charge 40 ticks.
$ = allows nearby directions; > = strict order.
Names/conditions may need review in Training.

Motion and directional inputs

Haoh Sho Koh Ken 2k2
  ~F, B, D, F, x
Haoh Sho Koh Ken - y
  ~F, B, D, F, y
Haoh Sho Koh Ken SDM
  ~F, B, D, F, x + y
Kokuken-ryuu Ogi
  ~D, DF, F, DF, D, DB, B, x
Kokuken-ryuu Ogi
  ~D, DF, F, DF, D, DB, B, y
Kokuken-ryuu Ogi SDM
  ~D, DF, F, DF, D, DB, B, x + y
kidingeki
  ~D, DF, F, D, DF, F, x
kidingeki
  ~D, DF, F, D, DF, F, y
koho x
  ~F, D, DF, x
koho y
  ~F, D, DF, y
Mikitawa x
  ~D, DB, B, x
Mikitawa y
  ~D, DB, B, y
Koukenal
  ~D, DF, F, x
Koukenas
  ~D, DF, F, y
Zanretsuken x
  ~F, B, F, x
Zanretsuken y
  ~F, B, F, y
Shouran Kyaku a
  ~F, D, B, a
Shouran Kyaku b
  ~F, D, B, b
Hien Shipu Kyaku a
  ~30$DB, F, a
Hien Shipu Kyaku b
  ~30$DB, F, b
Hien Shipu Kyaku 2k2
  ~D, B, b

Button combinations

recovery
  x + y
ko
  y + b
roll
  a + x
Change striker (not working)
  a + y

Movement inputs

Sjump
  D, /$U
RUN FWD
  F, F
RUN BACK
  B, B

Buttons and other inputs

releasexy
  ~x
releasexy
  ~y
Stand
  ~z
a
  a
b
  b
c
  c
x
  x
y
  y
Taunt
  s

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