Move List
MOVE INPUTS - AUTO GENERATED
Kelly
Inputs face right; B = back, F = forward.
Buttons: a b c x y z; s = Start.
, = next input; + = simultaneous.
/ = hold; ~ = release; ~40 = charge 40 ticks.
$ = allows nearby directions; > = strict order.
Names/conditions may need review in Training.
Motion and directional inputs
Spinning Beat - Start
~D, DF, F, D, DF, F, a
Spinning Beat - Start
~D, DF, F, D, DF, F, b
Spinning Beat - Start
~F, D, DF, b, F, b
Spinning Beat - Start
~D, DF, F, D, DF, F, c
Spinning Beat - Start
~F, D, DF, c, F, c
Brave Dance - Start
~D, DF, F, D, DF, F, x
Brave Dance - Start
~D, DF, F, D, DF, F, y
Brave Dance - Start
~F, D, DF, b, F, y
Brave Dance - Start
~D, DF, F, D, DF, F, z
Brave Dance - Start
~F, D, DF, c, F, z
Healing
~D, DB, B, D, DB, B, x
Healing
~D, DB, B, D, DB, B, y
Healing
~F, D, DF, b, B, y
Healing
~D, DB, B, D, DB, B, z
Healing
~F, D, DF, c, B, z
Lynx Tail - Start
~B, D, DB, a
Lynx Tail - Start
~B, D, DB, b
Lynx Tail - Start
~B, D, DB, c
EX - Lynx Tail
~B, D, DB, a + b
EX - Lynx Tail
~B, D, DB, b + c
EX - Lynx Tail
~B, D, DB, a + c
Mallet Smash - Plant
~F, DF, D, DB, B, x
Mallet Smash - Plant
~F, DF, D, DB, B, y
Mallet Smash - Plant
~F, DF, D, DB, B, z
EX - Mallet Smash
~F, DF, D, DB, B, x + y
EX - Mallet Smash
~F, DF, D, DB, B, y + z
EX - Mallet Smash
~F, DF, D, DB, B, x + z
Spinning Scythe (LK) - Start + 2 hits
~D, DB, B, a
Spinning Scythe (MK) - Start + 2 hits
~D, DB, B, b
Spinning Scythe (HK) - Start + 2 hits
~D, DB, B, c
EX - Spinning Scythe - Start + 3 hits
~D, DB, B, a + b
EX - Spinning Scythe - Start + 3 hits
~D, DB, B, b + c
EX - Spinning Scythe - Start + 3 hits
~D, DB, B, a + c
Rhino Horn - Takeoff
~B, DB, D, DF, F, a
Rhino Horn - Takeoff
~B, DB, D, DF, F, b
Rhino Horn - Takeoff
~B, DB, D, DF, F, c
EX - Rhino Horn
~B, DB, D, DF, F, a + b
EX - Rhino Horn
~B, DB, D, DF, F, b + c
EX - Rhino Horn
~B, DB, D, DF, F, a + c
Scratch Wheel (LK) - Takeoff
~F, D, DF, a
Scratch Wheel (MK) - Takeoff
~F, D, DF, b
Scratch Wheel (HK) - Takeoff
~F, D, DF, c
EX - Scratch Wheel
~F, D, DF, a + b
EX - Scratch Wheel
~F, D, DF, b + c
EX - Scratch Wheel
~F, D, DF, a + c
Standing down-fwd High Kick
/$DF, c
Standing fwd Med Punch
/$F, y
Standing down-fwd High Kick
/$B, c
Standing fwd Med Kick
/$F, b
Button combinations
recovery
x + y
recovery
y + z
recovery
x + z
Getup with Kick
a + b
Getup with Kick
b + c
Getup with Kick
a + c
Throw - Attempt
x + a
Overhead - takeoff
y + b
Taunt
z + c
Movement inputs
Hop Fwd - start
F, F
Back Flip
B, B
Jump Start
D, $U
Buttons and other inputs
a
a
b
b
c
c
x
x
y
y
z
z
Start
s
Play